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-rw-r--r--src/rlgl.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 546fbe6e..5f7b6cb2 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -57,6 +57,7 @@
// Default configuration flags (supported features)
//-------------------------------------------------
#define SUPPORT_VR_SIMULATION
+#define SUPPORT_DISTORTION_SHADER
//-------------------------------------------------
#include "rlgl.h"
@@ -2240,7 +2241,7 @@ void *rlglReadTexturePixels(Texture2D texture)
pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
- // NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O
+ // NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture...
glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Re-attach internal FBO color texture before deleting it
@@ -2558,7 +2559,7 @@ void InitVrSimulator(int vrDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
- TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
+ TraceLog(INFO, "Initializing VR Simulator (Oculus Rift DK2)");
}
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
@@ -2585,11 +2586,11 @@ void InitVrSimulator(int vrDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
- TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
+ TraceLog(INFO, "Initializing VR Simulator (Oculus Rift CV1)");
}
else
{
- TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
+ TraceLog(WARNING, "VR Simulator doesn't support selected device parameters,");
TraceLog(WARNING, "using default VR Simulator parameters");
}