diff options
Diffstat (limited to 'templates')
| -rw-r--r-- | templates/advance_game/Makefile (renamed from templates/advance_game/makefile) | 77 | ||||
| -rw-r--r-- | templates/android_project/AndroidManifest.xml | 3 | ||||
| -rw-r--r-- | templates/android_project/jni/Android.mk | 4 | ||||
| -rw-r--r-- | templates/android_project/local.properties | 10 | ||||
| -rw-r--r-- | templates/basic_game/Makefile (renamed from templates/basic_game/makefile) | 67 | ||||
| -rw-r--r-- | templates/basic_test/Makefile (renamed from templates/basic_test/makefile) | 69 | ||||
| -rw-r--r-- | templates/simple_game/Makefile (renamed from templates/simple_game/makefile) | 69 | ||||
| -rw-r--r-- | templates/standard_game/Makefile (renamed from templates/standard_game/makefile) | 77 |
8 files changed, 215 insertions, 161 deletions
diff --git a/templates/advance_game/makefile b/templates/advance_game/Makefile index e19eb746..b3947205 100644 --- a/templates/advance_game/makefile +++ b/templates/advance_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - Not required any more, replaced by GLAD - #INCLUDES += -I../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,16 +129,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -162,9 +174,9 @@ SCREENS = \ screens/screen_gameplay.o \ screens/screen_ending.o \ -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is advance_game -default: advance_game +all: advance_game # compile template - advance_game advance_game: advance_game.c $(SCREENS) @@ -195,21 +207,22 @@ clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete - rm -f *.o + rm -f screens/*.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f screens/*.o else - del *.o *.exe + del screens\*.o *.exe endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -f screens/*.o endif ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js + del screens/*.o *.html *.js endif @echo Cleaning done diff --git a/templates/android_project/AndroidManifest.xml b/templates/android_project/AndroidManifest.xml index f9f41b33..6755027e 100644 --- a/templates/android_project/AndroidManifest.xml +++ b/templates/android_project/AndroidManifest.xml @@ -29,8 +29,7 @@ <!-- android:theme="@android:style/Theme.NoTitleBar.Fullscreen" --> <!-- android:screenOrientation="portrait" --> <!-- Tell NativeActivity the name of our .so --> - <!--<meta-data android:name="android.app.lib_name" android:value="raylib_game" /> --> - <meta-data android:name="android.app.lib_name" android:value="@string/app_name" /> + <meta-data android:name="android.app.lib_name" android:value="raylib_game" /> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> diff --git a/templates/android_project/jni/Android.mk b/templates/android_project/jni/Android.mk index 424db553..fe4ba813 100644 --- a/templates/android_project/jni/Android.mk +++ b/templates/android_project/jni/Android.mk @@ -73,7 +73,7 @@ include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) # Module name -LOCAL_MODULE := raylibGame +LOCAL_MODULE := raylib_game # Module source files LOCAL_SRC_FILES := basic_game.c @@ -95,7 +95,7 @@ LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal # NOTE: It brokes the build, using static library instead #LOCAL_SHARED_LIBRARIES := openal -# Build the shared library libraylibGame.so +# Build the shared library libraylib_game.so include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue) diff --git a/templates/android_project/local.properties b/templates/android_project/local.properties deleted file mode 100644 index f46293ea..00000000 --- a/templates/android_project/local.properties +++ /dev/null @@ -1,10 +0,0 @@ -# This file is automatically generated by Android Tools. -# Do not modify this file -- YOUR CHANGES WILL BE ERASED! -# -# This file must *NOT* be checked into Version Control Systems, -# as it contains information specific to your local configuration. - -# location of the SDK. This is only used by Ant -# For customization when using a Version Control System, please read the -# header note. -sdk.dir=C:\\android-sdk diff --git a/templates/basic_game/makefile b/templates/basic_game/Makefile index 05732040..76337490 100644 --- a/templates/basic_game/makefile +++ b/templates/basic_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,15 +129,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev + # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling @@ -154,9 +166,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is basic_game -default: basic_game +all: basic_game # compile template - basic_game basic_game: basic_game.c @@ -170,7 +182,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f *.o else del *.o *.exe endif diff --git a/templates/basic_test/makefile b/templates/basic_test/Makefile index a0ed2608..b6fd44a7 100644 --- a/templates/basic_test/makefile +++ b/templates/basic_test/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -82,30 +84,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW - LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -115,16 +128,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -153,9 +165,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is basic_test -default: basic_test +all: basic_test # compile template - basic_test basic_test: basic_test.c @@ -169,7 +181,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f *.o else del *.o *.exe endif diff --git a/templates/simple_game/makefile b/templates/simple_game/Makefile index 41fef740..3d303082 100644 --- a/templates/simple_game/makefile +++ b/templates/simple_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,16 +129,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -154,9 +166,9 @@ ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is simple_game -default: simple_game +all: simple_game # compile template - simple_game simple_game: simple_game.c screens.o @@ -174,7 +186,8 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f screens/*.o else del *.o *.exe endif diff --git a/templates/standard_game/makefile b/templates/standard_game/Makefile index 90f0e6f2..c7cb7add 100644 --- a/templates/standard_game/makefile +++ b/templates/standard_game/Makefile @@ -23,6 +23,8 @@ # #************************************************************************************************** +.PHONY: all clean + # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() @@ -83,30 +85,41 @@ endif # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -else - INCLUDES = -I. -I../../src -IC:/raylib/raylib/src -# external libraries headers -# GLFW3 - INCLUDES += -I../../external/glfw3/include -# GLEW - INCLUDES += -I../../external/glew/include -# OpenAL Soft - INCLUDES += -I../../external/openal_soft/include +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + INCLUDES = -I. -I../src -I/usr/local/include/raylib/ + else + INCLUDES = -I. -I../../src -IC:/raylib/raylib/src + # external libraries headers + # GLFW3 + INCLUDES += -I../../external/glfw3/include + # OpenAL Soft + INCLUDES += -I../../external/openal_soft/include + endif endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../../src -L/opt/vc/lib -else - LFLAGS = -L. -L../../src -LC:/raylib/raylib/src - # external libraries to link with - # GLFW3 - LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) - ifneq ($(PLATFORM_OS),OSX) - # OpenAL Soft - LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) - # GLEW: Not used, replaced by GLAD - #LFLAGS += -L../../external/glew/lib/$(LIBPATH) +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # add standard directories for GNU/Linux + ifeq ($(PLATFORM_OS),LINUX) + LFLAGS = -L. -L../../src + else + LFLAGS = -L. -L../../src + ifeq ($(PLATFORM_OS),WINDOWS) + LFLAGS += -LC:/raylib/raylib/src + endif + # external libraries to link with + # GLFW3 + LFLAGS += -L../../external/glfw3/lib/$(LIBPATH) + ifneq ($(PLATFORM_OS),OSX) + # OpenAL Soft + LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH) + endif endif endif @@ -116,16 +129,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread - # on XWindow could require also below libraries, just uncomment - #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -pthread -ldl -lX11 \ + -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: - # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev - LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa + # libglfw3-dev libopenal-dev libegl1-mesa-dev + LIBS = -lraylib -lglfw3 -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed @@ -162,9 +174,9 @@ SCREENS = \ screens/screen_gameplay.o \ screens/screen_ending.o \ -# typing 'make' will invoke the first target entry in the file, +# typing 'make' will invoke the default target entry called 'all', # in this case, the 'default' target entry is standard_game -default: standard_game +all: standard_game # compile template - standard_game standard_game: standard_game.c $(SCREENS) @@ -195,21 +207,22 @@ clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete - rm -f *.o + rm -f screens/*.o else ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f + find . -type f -executable -delete + rm -f screens/*.o else - del *.o *.exe + del screens\*.o *.exe endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete - rm -f *.o + rm -f screens/*.o endif ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js + del screens/*.o *.html *.js endif @echo Cleaning done |
