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Diffstat (limited to 'tests/test_cubesmap.c')
| -rw-r--r-- | tests/test_cubesmap.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/tests/test_cubesmap.c b/tests/test_cubesmap.c new file mode 100644 index 00000000..a44abbbc --- /dev/null +++ b/tests/test_cubesmap.c @@ -0,0 +1,83 @@ +/******************************************************************************************* +* +* raylib test - Testing Heightmap Loading and Drawing +* +* This test has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "../raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.5, 0.0, 0.5 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 7.0, 6.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); + + Image img = LoadImage("resources/cubesmap.png"); + Model map = LoadCubesmap(img); + Texture2D texture = CreateTexture(img, false); + UnloadImage(img); + + SetModelTexture(&map, texture); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; + else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; + + if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; + else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + //DrawCube(position, 1.0f, 1.0f, 1.0f, RED); + + DrawModel(map, position, 1.0f, MAROON); + + DrawGrid(10.0, 1.0); // Draw a grid + + DrawGizmo(position); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(map); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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