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Diffstat (limited to 'tests/test_formattext.c')
| -rw-r--r-- | tests/test_formattext.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/tests/test_formattext.c b/tests/test_formattext.c deleted file mode 100644 index ea9e5177..00000000 --- a/tests/test_formattext.c +++ /dev/null @@ -1,62 +0,0 @@ -/******************************************************************************************* -* -* raylib test - Testing FormatText() function -* -* This test has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - int score = 100020; - int hiscore = 200450; - int lives = 5; - - InitWindow(screenWidth, screenHeight, "raylib test - FormatText()"); - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText(FormatText("Score: %08i", score), 80, 80, 20, RED); - - DrawText(FormatText("HiScore: %08i", hiscore), 80, 120, 20, GREEN); - - DrawText(FormatText("Lives: %02i", lives), 80, 160, 40, BLUE); - - DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 80, 220, 20, BLACK); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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