diff options
Diffstat (limited to 'tests/test_heightmap.c')
| -rw-r--r-- | tests/test_heightmap.c | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c deleted file mode 100644 index d0193637..00000000 --- a/tests/test_heightmap.c +++ /dev/null @@ -1,77 +0,0 @@ -/******************************************************************************************* -* -* raylib test - Testing Heightmap Loading and Drawing -* -* This test has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - Vector3 position = { 0.0, 0.0, 0.0 }; - - // Define the camera to look into our 3d world - Camera camera = {{ 12.0, 10.0, 12.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); - - Image img = LoadImage("resources/heightmap.png"); - Model map = LoadHeightmap(img, 4); - Texture2D texture = CreateTexture(img, false); - UnloadImage(img); - - SetModelTexture(&map, texture); - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // ... - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModel(map, position, 0.5f, MAROON); - - DrawGrid(10.0, 1.0); // Draw a grid - - DrawGizmo(position); - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(texture); // Unload texture - UnloadModel(map); // Unload model - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file |
