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Diffstat (limited to 'tests/test_texture_pro.c')
| -rw-r--r-- | tests/test_texture_pro.c | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/tests/test_texture_pro.c b/tests/test_texture_pro.c new file mode 100644 index 00000000..02bf86cd --- /dev/null +++ b/tests/test_texture_pro.c @@ -0,0 +1,66 @@ +/******************************************************************************************* +* +* raylib test - Texture loading and drawing with pro parameters (rotation, origin, scale...) +* +* This test has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib test - texture pro"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + + Vector2 position = { 200, 100 }; + + Rectangle sourceRec = { 128, 128, 128, 128 }; + Rectangle destRec = { 128, 128, 128, 128 }; + Vector2 origin = { 64, 64 }; // NOTE: origin is relative to destRec size + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + //DrawTextureEx(texture, position, 45, 1, MAROON); + + DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN); + + DrawLine(destRec.x, 0, destRec.x, screenHeight, RED); + DrawLine(0, destRec.y, screenWidth, destRec.y, RED); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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