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-rw-r--r--tests/test_textures_dds.c66
1 files changed, 0 insertions, 66 deletions
diff --git a/tests/test_textures_dds.c b/tests/test_textures_dds.c
deleted file mode 100644
index bc63a9c1..00000000
--- a/tests/test_textures_dds.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/*******************************************************************************************
-*
-* raylib test - DDS Texture loading and drawing (compressed and uncompressed)
-*
-* This test has been created using raylib 1.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib test - DDS texture loading and drawing");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading
- //Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading
-
- Image image = LoadImage("resources/raylib_logo_uncompressed.dds");
- Texture2D texture = CreateTexture(image, false);
-
- // NOTE: With OpenGL 3.3 mipmaps generation works great
-
- SetTargetFPS(60);
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
-
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
-
- DrawText("this IS a texture!", 360, 370, 10, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- //UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file