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Diffstat (limited to 'tools/rREM')
| -rw-r--r-- | tools/rREM/README.txt | 30 | ||||
| -rw-r--r-- | tools/rREM/rrem.exe | bin | 0 -> 241678 bytes |
2 files changed, 30 insertions, 0 deletions
diff --git a/tools/rREM/README.txt b/tools/rREM/README.txt new file mode 100644 index 00000000..58bc4f0a --- /dev/null +++ b/tools/rREM/README.txt @@ -0,0 +1,30 @@ +/********************************************************************************************** +* +* rREM - raylib Resource Embedder 1.0.0 (alpha) +* +* Tool to embed resources (images, text, sounds, models...) into a rRES file. +* +* Copyright 2014 Ramon Santamaria. All rights reserved. +* +***********************************************************************************************/ + +rrem creates a .rres resource with embedded files and a .h header to access embedded data + +Usage example: + +1) Create 'resources.rres' and 'resources.h' including 3 files: + + rrem image01.png image02.jpg sound03.wav + +2) In your raylib program, just add at top: + + #include "resources.h" + +3) When a resource is required, just load it using: + + Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01); + Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03); + +Note that you can check resources id names in resources.h file + +Have fun! :)
\ No newline at end of file diff --git a/tools/rREM/rrem.exe b/tools/rREM/rrem.exe Binary files differnew file mode 100644 index 00000000..0e816e4b --- /dev/null +++ b/tools/rREM/rrem.exe |
