| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-03 | Unified internal shader to only one | Ray | |
| Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform | |||
| 2016-04-03 | Some code simplifications | raysan5 | |
| 2016-04-03 | Merge pull request #107 from LelixSuper/develop | Ray | |
| Cleaning of Makefile files | |||
| 2016-04-03 | Fix cleaning recipies for GNU/Linux | LelixSuper | |
| 2016-04-03 | Remove recipes of GLEW from Makefile (not used any more) | LelixSuper | |
| 2016-04-03 | Remove duplicate code | LelixSuper | |
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Updated example to new render to texture system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-28 | Setting up for raylib 1.5.0 | raysan5 | |
| 2016-03-27 | Corrected bug on bounding box | raysan5 | |
| if mesh is not loaded properly it breaks the game! | |||
| 2016-03-27 | Remove old screenshot | raysan5 | |
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-27 | Corrected bug and comments on model unloading | raysan5 | |
| 2016-03-27 | Review comments | raysan5 | |
| 2016-03-24 | Merge pull request #105 from victorfisac/develop | Ray | |
| Fix spacing and some comments | |||
| 2016-03-23 | Fix spacing and some comments | victorfisac | |
| 2016-03-23 | Merge pull request #104 from victorfisac/develop | Ray | |
| Physac redesign complete | |||
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
| 2016-03-23 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-03-21 | Review Android button inputs | raysan5 | |
| 2016-03-20 | Corrected bug on touch position | raysan5 | |
| 2016-03-20 | Understand mouse as touch in web | raysan5 | |
| 2016-03-20 | Improved windows resizing system... | raysan5 | |
| ...despite not being enabled on GLFW3 | |||
| 2016-03-20 | Redesign to work as standalone | raysan5 | |
| Redesigned to work as standalone and support fordward-compatible context (shaders review) | |||
| 2016-03-17 | Improved 2D-3D drawing | Ray | |
| Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok. | |||
| 2016-03-17 | Add support for multiple gamepads on RPI | Ray | |
| 2016-03-16 | Removed previous change that introduced a bug | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-16 | Reset pointCount for gestures | Ray | |
| 2016-03-16 | Corrected bug on GetCollisionRec() | Ray | |
| 2016-03-16 | Merge pull request #103 from victorfisac/develop | Ray | |
| physac module redesign (2/3) | |||
| 2016-03-16 | Updated headers | victorfisac | |
| 2016-03-16 | Updated and improved physac examples | victorfisac | |
| 2016-03-16 | physac module redesign (2/3) | victorfisac | |
| physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps. | |||
| 2016-03-16 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-03-13 | Merge pull request #102 from LelixSuper/develop | Ray | |
| Fix examples and templates compiling on GNU/Linux | |||
| 2016-03-13 | Remove GLEW library and uncomment other GNU/Linux dependences | LelixSuper | |
| 2016-03-13 | Convert tabs to spaces when it is possible in Makefile files | LelixSuper | |
| 2016-03-12 | Raname all makefile files to "Makefile" | LelixSuper | |
| I've renamed all makefile files to "Makefile" because they appear in the first files. | |||
| 2016-03-12 | Add a missing library for compiling on GNU/Linux | LelixSuper | |
| I've added "-ldl" library, it's necessary to compile the project. | |||
| 2016-03-12 | Update "libraries" and "includes" section | LelixSuper | |
| I've cleaned the GNU/Linux compilation, now you can compile without useless parameters. | |||
| 2016-03-12 | Update GNU/Linux compilation | LelixSuper | |
| If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile. | |||
| 2016-03-12 | Edit the default target to conform to GNU standards | LelixSuper | |
| I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>. | |||
| 2016-03-09 | GESTURE SWIPE | Ray | |
| change name variable | |||
| 2016-03-07 | Review GuiToggleButton() | Ray | |
| 2016-03-06 | Improved function GetKeyPressed() | raysan5 | |
| To support multiple keys (including function keys) | |||
| 2016-03-06 | Added new functions to draw text on image | raysan5 | |
| 2016-03-06 | Default style tweak | raysan5 | |
| 2016-03-06 | Redesign to use Material type -IN PROGRESS- | raysan5 | |
| Requires Shader access functions review | |||
