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2016-04-03Unified internal shader to only oneRay
Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform
2016-04-03Some code simplificationsraysan5
2016-04-03Merge pull request #107 from LelixSuper/developRay
Cleaning of Makefile files
2016-04-03Fix cleaning recipies for GNU/LinuxLelixSuper
2016-04-03Remove recipes of GLEW from Makefile (not used any more)LelixSuper
2016-04-03Remove duplicate codeLelixSuper
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Updated example to new render to texture systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-28Setting up for raylib 1.5.0raysan5
2016-03-27Corrected bug on bounding boxraysan5
if mesh is not loaded properly it breaks the game!
2016-03-27Remove old screenshotraysan5
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-27Corrected bug and comments on model unloadingraysan5
2016-03-27Review commentsraysan5
2016-03-24Merge pull request #105 from victorfisac/developRay
Fix spacing and some comments
2016-03-23Fix spacing and some commentsvictorfisac
2016-03-23Merge pull request #104 from victorfisac/developRay
Physac redesign complete
2016-03-23Physac redesign (3/3)victorfisac
Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing.
2016-03-23Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-03-21Review Android button inputsraysan5
2016-03-20Corrected bug on touch positionraysan5
2016-03-20Understand mouse as touch in webraysan5
2016-03-20Improved windows resizing system...raysan5
...despite not being enabled on GLFW3
2016-03-20Redesign to work as standaloneraysan5
Redesigned to work as standalone and support fordward-compatible context (shaders review)
2016-03-17Improved 2D-3D drawingRay
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
2016-03-17Add support for multiple gamepads on RPIRay
2016-03-16Removed previous change that introduced a bugRay
2016-03-16Improved gamepad supportRay
Now it works ok also in RaspberryPi
2016-03-16Reset pointCount for gesturesRay
2016-03-16Corrected bug on GetCollisionRec()Ray
2016-03-16Merge pull request #103 from victorfisac/developRay
physac module redesign (2/3)
2016-03-16Updated headersvictorfisac
2016-03-16Updated and improved physac examplesvictorfisac
2016-03-16physac module redesign (2/3)victorfisac
physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps.
2016-03-16Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-03-13Merge pull request #102 from LelixSuper/developRay
Fix examples and templates compiling on GNU/Linux
2016-03-13Remove GLEW library and uncomment other GNU/Linux dependencesLelixSuper
2016-03-13Convert tabs to spaces when it is possible in Makefile filesLelixSuper
2016-03-12Raname all makefile files to "Makefile"LelixSuper
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12Add a missing library for compiling on GNU/LinuxLelixSuper
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12Update "libraries" and "includes" sectionLelixSuper
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12Update GNU/Linux compilationLelixSuper
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12Edit the default target to conform to GNU standardsLelixSuper
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-09GESTURE SWIPERay
change name variable
2016-03-07Review GuiToggleButton()Ray
2016-03-06Improved function GetKeyPressed()raysan5
To support multiple keys (including function keys)
2016-03-06Added new functions to draw text on imageraysan5
2016-03-06Default style tweakraysan5
2016-03-06Redesign to use Material type -IN PROGRESS-raysan5
Requires Shader access functions review