| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-04 | Fixed bug: rlglGenerateMipmaps() | raysan5 | |
| 2016-01-04 | Merge pull request #69 from victorfisac/develop | Ray | |
| Improved lighting and physac engine modules and added new example | |||
| 2016-01-03 | Fixed little bug in lighting blinn phong example | victorfisac | |
| 2016-01-03 | Added rigidbody force example image | victorfisac | |
| 2016-01-03 | Added new physics example | victorfisac | |
| New physics example to see AddForceAtPosition() behaviour applied to 5 rigidbodies. | |||
| 2016-01-03 | Fixed physics basic example example name | victorfisac | |
| 2016-01-03 | Improved and added functions to physac engine module | victorfisac | |
| - Improved physics calculations. - Added AddForceAtPosition function (added to all enabled rigidbodies). - Updated raylib header. | |||
| 2016-01-03 | Fixed lighting engine module newlines at end of file | victorfisac | |
| 2016-01-03 | Updated Android project template | raysan5 | |
| 2016-01-03 | Reviewed Android inputs and gestures system | raysan5 | |
| Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review) | |||
| 2016-01-03 | BUG: Gestures lib was processed two times | raysan5 | |
| 2016-01-02 | Reorganized folders | raysan5 | |
| 2016-01-02 | Reviewed code | raysan5 | |
| 2016-01-02 | Corrected compilation flag... | raysan5 | |
| ...to avoid .mem file creation | |||
| 2016-01-02 | Improved fonts support | raysan5 | |
| Added LoadBMFont() to load AngelCode fonts (.fnt) Implemented LoadTTF() to load .ttf fonts (crappy packaging) | |||
| 2016-01-02 | Updated to latest version | raysan5 | |
| 2016-01-02 | Added module: easings (header only) | raysan5 | |
| 2016-01-02 | Eat Android Back key to avoid crash | raysan5 | |
| 2016-01-02 | Updated version to avoid warning | raysan5 | |
| 2016-01-02 | Small code tweaks | raysan5 | |
| 2015-12-31 | Gestures system is automatically Init and Updated | raysan5 | |
| 2015-12-31 | Updated makefiles | raysan5 | |
| 2015-12-30 | Update lighting_blinn_phong.c | Ray | |
| 2015-12-30 | Update and rename physics.c to physac.c | Ray | |
| 2015-12-30 | Update and rename physics.h to physac.h | Ray | |
| 2015-12-30 | Some tweaks and details review | raysan5 | |
| 2015-12-30 | Reviewed function GetCurrentTime() on WIN32 | raysan5 | |
| 2015-12-30 | Reviewed function: CheckCollisionCircleRec() | raysan5 | |
| 2015-12-30 | Added function: SubText() | raysan5 | |
| Useful to get a piece of text, could be used for text typing animations | |||
| 2015-12-30 | Added function: ImageDither() | raysan5 | |
| Corrected some code details | |||
| 2015-12-30 | Merge pull request #67 from victorfisac/develop | Ray | |
| Fixed Android compilation with 1.3 updates | |||
| 2015-12-30 | Fixed and improved android template | victorfisac | |
| - Added gestures module functions. - Fixed screen tap detection. | |||
| 2015-12-30 | Fixed Android compilation with 1.3 updates | victorfisac | |
| - Fixed Android MakeFile adding gestures module. - Fixed Android project template functions names. - Updated compiled library and header. | |||
| 2015-12-24 | Merge pull request #66 from victorfisac/develop | Ray | |
| New matrix location points, lighting and physics engine modules with examples | |||
| 2015-12-21 | Added physics engine-module and example | victorfisac | |
| - Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module. | |||
| 2015-12-21 | Added lighting engine module | victorfisac | |
| - New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150. | |||
| 2015-12-21 | Added new matrix location points and extra functions | victorfisac | |
| - New model and view transformation matrix added, useful for shaders. Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility. - New extra function added DrawModelWiresEx() to set a rotation and scale transformations to a wire model drawing. - Other writing and little audio.c bug fixed. | |||
| 2015-12-14 | Added BeginDrawingEx() | raysan5 | |
| BeginDrawing() function with extended parameters | |||
| 2015-12-09 | MeasureTextEx() - Added support for multi-line size measure | raysan5 | |
| 2015-12-09 | DrawTextureRec() function review to allow flipped rectangle | raysan5 | |
| 2015-12-09 | Corrected bug | raysan5 | |
| 2015-12-03 | Small bug corrected | raysan5 | |
| 2015-12-03 | Corrected bug on spritefont loading | raysan5 | |
| 2015-11-09 | Corrected bug | Ray | |
| 2015-11-05 | Corrected html5 glfw3 bug | Ray | |
| Mouse button values are inverted! | |||
| 2015-11-05 | Added texture retrieval support on OpenGL ES 2.0 | Ray | |
| Updated functions: Image GetTextureData(Texture2D texture); void *rlglReadTexturePixels(Texture2D texture); | |||
| 2015-11-05 | Variables initialization | Ray | |
| 2015-11-05 | Corrected alpha issue on screenshots taken | Ray | |
| 2015-11-04 | Added some texture functionality (view details) | Ray | |
| LoadTextureEx() - Simplified parameters UpdateTexture() - Added, allows updating GPU texture data | |||
| 2015-11-03 | Merge pull request #62 from kd7tck/develop | Ray | |
| Added Alpha Numeric Mapping For Develop Branch | |||
