| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-19 | Updated to Oculus PC SDK 1.6 | Ray | |
| 2016-07-18 | Updated | raysan5 | |
| 2016-07-18 | Update ro raylib 1.5 release | raysan5 | |
| 2016-07-18 | Review outputs by platform | raysan5 | |
| 2016-07-18 | Some code tweaks | raysan5 | |
| 2016-07-18 | Merge pull request #134 from LelixSuper/develop | Ray | |
| Update Makefile of 'src/' folder | |||
| 2016-07-18 | add GNU/Linux buils of library | LelixSuper | |
| The builds refer to de865a9 commit. | |||
| 2016-07-18 | fix small things on 'src/' makefile | LelixSuper | |
| 2016-07-18 | Update pthreads library (win32) | raysan5 | |
| This library is only required by physac module to compulte physics in a second thread | |||
| 2016-07-17 | Update README.md | Ray | |
| 2016-07-17 | Added new example to makefile | raysan5 | |
| 2016-07-17 | allow to compile shared version of raylib | LelixSuper | |
| 2016-07-17 | New example: XM module playing | raysan5 | |
| 2016-07-17 | fix 'external/stb_vorbis.c" compilation | LelixSuper | |
| 2016-07-17 | restore the original method to compile all modules | LelixSuper | |
| This commit restores the original method to compile all modules, but fix prerequisites. | |||
| 2016-07-17 | add some explanation of makefile in 'src/' | LelixSuper | |
| 2016-07-17 | Corrected issue on drawing order | raysan5 | |
| 2016-07-17 | Updated examples screenshots | raysan5 | |
| 2016-07-16 | Oculus Rift example with rlgl standalone | raysan5 | |
| 2016-07-16 | Expose Oculus Rift functionality directly | raysan5 | |
| 2016-07-16 | Code tweaks and comments | raysan5 | |
| 2016-07-16 | fix small things on makefile of 'src/' folder | LelixSuper | |
| 2016-07-16 | improve the compilation of all modules | LelixSuper | |
| 2016-07-16 | improve 'clean' target of 'src/' makefile | LelixSuper | |
| 2016-07-16 | Removed oculus glfw sample (already on raylib) | raysan5 | |
| Replaced by example rlgl_oculus_rift | |||
| 2016-07-16 | Merge branch 'develop' of https://github.com/raysan5/raylib into develop | raysan5 | |
| 2016-07-16 | Added release versions of raylib 1.5 | raysan5 | |
| 2016-07-16 | Review comment | raysan5 | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
| 2016-07-16 | Added audio standalone sample | raysan5 | |
| 2016-07-16 | add 'install' and 'unistall' target | LelixSuper | |
| The first target allow makefile to install the dev files (static library and header) to standard directories on GNU/Linux platforms; the second allow it to unistall (remove) the dev files. It needs lot of improvements. | |||
| 2016-07-16 | update '.gitignore' file to ignore VIM's files | LelixSuper | |
| 2016-07-16 | restyle Makefile of 'src/' folder and fix targets | LelixSuper | |
| 2016-07-16 | Update README.md | Ray | |
| 2016-07-16 | Corrected bug on OpenGL 1.1 | raysan5 | |
| Set makefile to default OpenGL 3.3 compilation | |||
| 2016-07-16 | Update README.md | Ray | |
| 2016-07-15 | Update README.md | Ray | |
| 2016-07-15 | Update README.md | Ray | |
| 2016-07-15 | Update ROADMAP.md | Ray | |
| 2016-07-15 | Update HELPME.md | Ray | |
| 2016-07-15 | Updated with latest changes | raysan5 | |
| 2016-07-15 | Review some functions, formatting and comments | raysan5 | |
| 2016-07-13 | Review variables to raylib naming conventions | raysan5 | |
| Some review work still required... | |||
| 2016-07-13 | Review comments | raysan5 | |
| 2016-07-12 | Support VR mode disable on Oculus device | raysan5 | |
| 2016-07-12 | Updated for GLSL 100 | raysan5 | |
| 2016-07-12 | Corrected some issues on OpenGL ES | raysan5 | |
| 2016-07-11 | Added Oculus functions declaration and comments | raysan5 | |
| 2016-07-11 | Corrected some issues on OpenGL 1.1 | raysan5 | |
| Corrected lighting system crash and VR variables not found... | |||
| 2016-07-11 | Added custom Oculus CV1 parameters | Ray | |
| Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point. | |||
