| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-09 | Added defines for default shader names | Ray | |
| 2016-05-09 | First implementation of MTL loading | Ray | |
| Not tested yet | |||
| 2016-05-09 | Added MTL loading info | Ray | |
| 2016-05-08 | Improved vertex attribs support for models | Ray | |
| 2016-05-08 | Improved mesh support | raysan5 | |
| Depending on mesh data, it can be loaded and default vertex attribute location points are set, including colors, tangents and texcoords2 | |||
| 2016-05-07 | Testing new material usage | raysan5 | |
| 2016-05-07 | Corrected issues with OpenGL 1.1 backend | raysan5 | |
| 2016-05-07 | Library redesign to accomodate materials system | raysan5 | |
| 2016-05-07 | Comment tweak | raysan5 | |
| 2016-05-04 | Updated Oculus sample | raysan5 | |
| Now GLFW3 windows/context creation works ok and a sample red rectangle has been drawn using rlgl. Next step is working in tracking position/orientation maths and try to get a simple 3d scene... | |||
| 2016-05-03 | Renamed function for consistency | raysan5 | |
| 2016-05-03 | Clean up and consistency review | raysan5 | |
| - Renamed some functions for consistency (default buffers) - Removed mystrdup() function (implemented inline) - Renamed TextFileRead() to ReadTextFile() | |||
| 2016-05-03 | Renamed functions for consistency | raysan5 | |
| 2016-05-03 | Reorganized internal funcs | raysan5 | |
| 2016-05-02 | Reorganize functions | Ray | |
| 2016-05-02 | Removed debug functions | Ray | |
| 2016-05-02 | Corrected warning with array | Ray | |
| 2016-05-02 | Added 2D camera mode functions | Ray | |
| Removed BeginDrawingEx() Added Begin2dMode() and End2dMode() | |||
| 2016-05-02 | Working on materials system... | Ray | |
| 2016-05-01 | New oculus sample to test... | raysan5 | |
| 2016-05-01 | Merge pull request #111 from kd7tck/develop | Ray | |
| First stage of audio API update | |||
| 2016-05-01 | Check for WebGL/Webkit extensions | Ray | |
| Improve DXT-ETC1 support on HTML5 | |||
| 2016-04-30 | removed enums | Joshua Reisenauer | |
| 2016-04-30 | BPS type added to ensure consistency | Joshua Reisenauer | |
| 2016-04-29 | hide struct from user | Joshua Reisenauer | |
| Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road. | |||
| 2016-04-29 | First stage of audio API update | Joshua Reisenauer | |
| Look over changes and give feedback please. | |||
| 2016-04-27 | Merge pull request #110 from kd7tck/develop | Ray | |
| quick fix (module audio support) | |||
| 2016-04-27 | this should work | Joshua Reisenauer | |
| 2016-04-26 | new trace logs and optimizations | Joshua Reisenauer | |
| 2016-04-25 | small fix for streaming | Joshua Reisenauer | |
| There is still an issue where audio will cut off after a brief moment | |||
| 2016-04-25 | setting up openal | Joshua Reisenauer | |
| 2016-04-25 | quick fix | Joshua Reisenauer | |
| Boolean errors | |||
| 2016-04-25 | Merge pull request #109 from kd7tck/develop | Ray | |
| Added proto version of jar_xm | |||
| 2016-04-24 | updated jar_xm | Joshua Reisenauer | |
| 2016-04-24 | implement | Joshua Reisenauer | |
| 2016-04-24 | cleaned up calculations | Joshua Reisenauer | |
| 2016-04-24 | tabs to spaces fix | Joshua Reisenauer | |
| 2016-04-24 | Added proto version of jar_xm | Joshua Reisenauer | |
| This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length. | |||
| 2016-04-23 | Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- | raysan5 | |
| 2016-04-17 | Reduce PCM buffer size for Android to avoid stalls | raysan5 | |
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Corrected bug with old FBO struct | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-17 | Updated template game library name | raysan5 | |
| 2016-04-17 | Updated gestures example | raysan5 | |
| 2016-04-10 | Use Depth Texture on OpenGL 3.3 | raysan5 | |
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-08 | Added depth drawing shader | raysan5 | |
| NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() | |||
| 2016-04-07 | Simplified texture flip and added comments | raysan5 | |
| 2016-04-07 | Review shader and add comments | raysan5 | |
