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2016-05-09Added defines for default shader namesRay
2016-05-09First implementation of MTL loadingRay
Not tested yet
2016-05-09Added MTL loading infoRay
2016-05-08Improved vertex attribs support for modelsRay
2016-05-08Improved mesh supportraysan5
Depending on mesh data, it can be loaded and default vertex attribute location points are set, including colors, tangents and texcoords2
2016-05-07Testing new material usageraysan5
2016-05-07Corrected issues with OpenGL 1.1 backendraysan5
2016-05-07Library redesign to accomodate materials systemraysan5
2016-05-07Comment tweakraysan5
2016-05-04Updated Oculus sampleraysan5
Now GLFW3 windows/context creation works ok and a sample red rectangle has been drawn using rlgl. Next step is working in tracking position/orientation maths and try to get a simple 3d scene...
2016-05-03Renamed function for consistencyraysan5
2016-05-03Clean up and consistency reviewraysan5
- Renamed some functions for consistency (default buffers) - Removed mystrdup() function (implemented inline) - Renamed TextFileRead() to ReadTextFile()
2016-05-03Renamed functions for consistencyraysan5
2016-05-03Reorganized internal funcsraysan5
2016-05-02Reorganize functionsRay
2016-05-02Removed debug functionsRay
2016-05-02Corrected warning with arrayRay
2016-05-02Added 2D camera mode functionsRay
Removed BeginDrawingEx() Added Begin2dMode() and End2dMode()
2016-05-02Working on materials system...Ray
2016-05-01New oculus sample to test...raysan5
2016-05-01Merge pull request #111 from kd7tck/developRay
First stage of audio API update
2016-05-01Check for WebGL/Webkit extensionsRay
Improve DXT-ETC1 support on HTML5
2016-04-30removed enumsJoshua Reisenauer
2016-04-30BPS type added to ensure consistencyJoshua Reisenauer
2016-04-29hide struct from userJoshua Reisenauer
Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road.
2016-04-29First stage of audio API updateJoshua Reisenauer
Look over changes and give feedback please.
2016-04-27Merge pull request #110 from kd7tck/developRay
quick fix (module audio support)
2016-04-27this should workJoshua Reisenauer
2016-04-26new trace logs and optimizationsJoshua Reisenauer
2016-04-25small fix for streamingJoshua Reisenauer
There is still an issue where audio will cut off after a brief moment
2016-04-25setting up openalJoshua Reisenauer
2016-04-25quick fixJoshua Reisenauer
Boolean errors
2016-04-25Merge pull request #109 from kd7tck/developRay
Added proto version of jar_xm
2016-04-24updated jar_xmJoshua Reisenauer
2016-04-24implementJoshua Reisenauer
2016-04-24cleaned up calculationsJoshua Reisenauer
2016-04-24tabs to spaces fixJoshua Reisenauer
2016-04-24Added proto version of jar_xmJoshua Reisenauer
This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length.
2016-04-23Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-raysan5
2016-04-17Reduce PCM buffer size for Android to avoid stallsraysan5
2016-04-17Improved gestures systemraysan5
2016-04-17Corrected bug with old FBO structraysan5
2016-04-17Make mouse inputs available on Android for...raysan5
... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17Updated template game library nameraysan5
2016-04-17Updated gestures exampleraysan5
2016-04-10Use Depth Texture on OpenGL 3.3raysan5
2016-04-08Removed functionraysan5
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
2016-04-08Added depth drawing shaderraysan5
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
2016-04-07Simplified texture flip and added commentsraysan5
2016-04-07Review shader and add commentsraysan5