| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-06 | Updated lighting system... | raysan5 | |
| ...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi... | |||
| 2016-07-06 | Edited comment | raysan5 | |
| 2016-07-06 | Corrected bug on Raspberry Pi with strcat() | raysan5 | |
| 2016-07-06 | Added screenshot for example core_oculus_rift | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Corrected issue on RPI on model drawing | raysan5 | |
| 2016-07-04 | Updated Oculus PC SDK to version 1.5 | raysan5 | |
| 2016-07-04 | Review ResolveCollisionCubicmap() | Ray | |
| This function needs to be redesigned or removed... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-07-02 | Update README.md | Ray | |
| 2016-06-30 | Updated examples and makefile | Ray | |
| 2016-06-27 | Added eyes projection/view matrices calculation | raysan5 | |
| Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...) | |||
| 2016-06-27 | Added missing parameter | raysan5 | |
| 2016-06-27 | Redesigned distortion shader, added chromatic aberration | raysan5 | |
| 2016-06-27 | Corrected issue on distortion shader | raysan5 | |
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-06-27 | Review examples makefile for RPI | raysan5 | |
| 2016-06-27 | Added Oculus functions to raylib header | raysan5 | |
| 2016-06-27 | Corrected stream playing with index | raysan5 | |
| 2016-06-26 | Comment glBlitFramebuffer() | raysan5 | |
| 2016-06-26 | Enable/Disable VR experience | raysan5 | |
| 2016-06-26 | Corrected bug on stereo rendering | raysan5 | |
| 2016-06-26 | Added notes about chromatic aberration | Ray | |
| 2016-06-26 | Get supported videomodes for fullscreen | raysan5 | |
| 2016-06-25 | Updated to new rlgl | raysan5 | |
| 2016-06-25 | Removed rlglInitGraphics(), integrated into rlglInit() | raysan5 | |
| Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user | |||
| 2016-06-25 | Review rlglInitGraphics() | raysan5 | |
| 2016-06-25 | Corrected window size to unify with other examples | raysan5 | |
| 2016-06-25 | Unified functions: InitGraphicsDevice() | raysan5 | |
| Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics() | |||
| 2016-06-24 | Removed function SetModelTexture() | raysan5 | |
| It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... | |||
| 2016-06-24 | Some code tweaks (view description) | raysan5 | |
| - Added support for RLGL_NO_STANDARD_SHADER - Store framebuffer width and height as globals - Reorganize rlglInit() function | |||
| 2016-06-24 | Corrected issue with unclosed threads | raysan5 | |
| 2016-06-21 | Add oculus simulator (in case device is not detected) | raysan5 | |
| 2016-06-21 | Added distortion shader for testing | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-19 | Starting work on VR simulator support | raysan5 | |
| If Oculus device is not available or not initialized correctly, simulated VR view is generated using stereo-rendering and distortion | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
| 2016-06-17 | Corrected bugs on OpenGL 2.1 | Ray | |
| 2016-06-16 | Added support for OpenGL 2.1 | Ray | |
| 2016-06-15 | Reviewing Oculus rendering... | Ray | |
| 2016-06-14 | Merge pull request #131 from victorfisac/develop | Ray | |
| Physac 1.0 module completed | |||
| 2016-06-14 | Updated physac header documentation | victorfisac | |
| 2016-06-14 | Fixed little bug in physac example | victorfisac | |
| 2016-06-14 | Fixed spacing and set UpdatePhysics() function as static... | victorfisac | |
| and remove static from PhysicsThread(). | |||
| 2016-06-14 | Add pthread external library to source... | victorfisac | |
| and add instructions in physac examples to run it successful. | |||
| 2016-06-14 | Fix current time value | victorfisac | |
| 2016-06-14 | Fixed bug in delta time calculation... | victorfisac | |
| and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen. | |||
