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2016-07-06Updated lighting system...raysan5
...to avoid dynamic conditions on for loop (lightsCount) on standard shader, it seems GLSL 100 doesn't support that feature... on some GPUs like RaspberryPi...
2016-07-06Edited commentraysan5
2016-07-06Corrected bug on Raspberry Pi with strcat()raysan5
2016-07-06Added screenshot for example core_oculus_riftraysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Corrected issue on RPI on model drawingraysan5
2016-07-04Updated Oculus PC SDK to version 1.5raysan5
2016-07-04Review ResolveCollisionCubicmap()Ray
This function needs to be redesigned or removed...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-07-02Update README.mdRay
2016-06-30Updated examples and makefileRay
2016-06-27Added eyes projection/view matrices calculationraysan5
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27Added missing parameterraysan5
2016-06-27Redesigned distortion shader, added chromatic aberrationraysan5
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-27Review examples makefile for RPIraysan5
2016-06-27Added Oculus functions to raylib headerraysan5
2016-06-27Corrected stream playing with indexraysan5
2016-06-26Comment glBlitFramebuffer()raysan5
2016-06-26Enable/Disable VR experienceraysan5
2016-06-26Corrected bug on stereo renderingraysan5
2016-06-26Added notes about chromatic aberrationRay
2016-06-26Get supported videomodes for fullscreenraysan5
2016-06-25Updated to new rlglraysan5
2016-06-25Removed rlglInitGraphics(), integrated into rlglInit()raysan5
Redesigned rlgl usage: - rlViewport() must be called by user - Internal projection/modelview matrices must be setup by user
2016-06-25Review rlglInitGraphics()raysan5
2016-06-25Corrected window size to unify with other examplesraysan5
2016-06-25Unified functions: InitGraphicsDevice()raysan5
Following XNA style, now we have InitGraphicsDevice(), replacing InitDisplay() + InitGraphics()
2016-06-24Removed function SetModelTexture()raysan5
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
2016-06-24Some code tweaks (view description)raysan5
- Added support for RLGL_NO_STANDARD_SHADER - Store framebuffer width and height as globals - Reorganize rlglInit() function
2016-06-24Corrected issue with unclosed threadsraysan5
2016-06-21Add oculus simulator (in case device is not detected)raysan5
2016-06-21Added distortion shader for testingraysan5
2016-06-21Code tweakraysan5
2016-06-21Code tweakraysan5
2016-06-21Simplify Oculus example...Ray
...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes...
2016-06-19Starting work on VR simulator supportraysan5
If Oculus device is not available or not initialized correctly, simulated VR view is generated using stereo-rendering and distortion
2016-06-17Improving Oculus Rift example...Ray
Under design... looking for the easiest and most comprehensive way for the user to use VR...
2016-06-17Corrected bugs on OpenGL 2.1Ray
2016-06-16Added support for OpenGL 2.1Ray
2016-06-15Reviewing Oculus rendering...Ray
2016-06-14Merge pull request #131 from victorfisac/developRay
Physac 1.0 module completed
2016-06-14Updated physac header documentationvictorfisac
2016-06-14Fixed little bug in physac examplevictorfisac
2016-06-14Fixed spacing and set UpdatePhysics() function as static...victorfisac
and remove static from PhysicsThread().
2016-06-14Add pthread external library to source...victorfisac
and add instructions in physac examples to run it successful.
2016-06-14Fix current time valuevictorfisac
2016-06-14Fixed bug in delta time calculation...victorfisac
and added PHYSAC_NO_THREADS define. Improved physac example drawing frames per second in screen.