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2016-06-02Rename for consistency with other functionsraysan5
2016-06-02Comment to avoid warningraysan5
2016-06-02Review comments to be value-genericraysan5
2016-06-02Remove useless stuffraysan5
2016-06-02Remove GLEW dependencyraysan5
2016-06-02Corrected some formatting issuesraysan5
2016-06-02Review coding style to match raylib styleraysan5
Moved AudioError enum inside audio.c
2016-06-02Merge pull request #123 from kd7tck/developRay
mod player
2016-06-02convenient way to combine errorsJoshua Reisenauer
2016-06-02I added audio errorsJoshua Reisenauer
The only thing I did not change was the _g for globals. Is there any other way we can mark globals?
2016-06-02cleanupJoshua Reisenauer
2016-06-01simplified modJoshua Reisenauer
2016-06-01Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-06-01mod player addedJoshua Reisenauer
2016-06-02Review heades usageRay
This is a first step toward a bigger project. Some modules could be ported to header-only to be used as standalone.
2016-06-02Support raygui as standalone libraryRay
2016-06-01Dependencies reviewraysan5
Checking some files to be converted to header-only
2016-06-01Ignore invalid warningraysan5
2016-06-01Corrected some issues on OpenGL 1.1raysan5
2016-05-31Updated Oculus sample to Oculus SDK 1.4raysan5
Still working on the sample but almost finished. Some rlgl internals redesign required and it will be ready!
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about...
2016-05-31Improved library consistencyraysan5
Functions renamed to improve library consistency
2016-05-30Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-31Reviewed DrawLight() function and some tweaksRay
2016-05-30Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-30update to openalJoshua Reisenauer
2016-05-31Support Android internal data storageRay
Useful to save small data files (configuration and so) For bigger files, external data storage should be used (SDCard)
2016-05-30Merge pull request #122 from victorfisac/developRay
Standard Lighting (3/3)
2016-05-30Standard Lighting (3/3)victorfisac
- Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius.
2016-05-30Added tint color attribute to material data typevictorfisac
It tints all fragments, ignores lighting. Useful for some features like feedback (damage color, ...).
2016-05-30Remove normal depthvictorfisac
Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute.
2016-05-30Added normal and specular maps logic to standard...victorfisac
...shader and updated example.
2016-05-30Add 'dwarf' model normal and specular maps to resources foldervictorfisac
2016-05-30Add normal and specular maps to draw model processvictorfisac
2016-05-30Add Draw3DCircle function and update raylib and rlgl headervictorfisac
Draw3DCircle is useful to draw point lights radius.
2016-05-29Delete old example mesh resource filevictorfisac
2016-05-29Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-05-29Improved render to textureraysan5
Support render texture size different than screen size
2016-05-29Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-27Merge pull request #121 from kd7tck/developRay
I made this for some others I am now working with
2016-05-25Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-25Renamed shader variables (more generic names)raysan5
2016-05-25Renamed shader variables (more generic names)raysan5
Now shader maps use a generic naming convention for any kind of texture maps (not only diffuse, normal or specular). Useful for custom shaders.
2016-05-23Some tweaksraysan5
It seems there are some problems with DrawLights()
2016-05-23better build systemJoshua Reisenauer
2016-05-22Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-21Merge pull request #120 from victorfisac/developRay
Standard Lighting (2/3)
2016-05-21Fix small bug and spacingvictorfisac
2016-05-21Add standard lighting (2/3)victorfisac
- 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl.