| Age | Commit message (Collapse) | Author |
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In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
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remove user-specific ant files
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fix example
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- fix gamepad axis query in example broken by db4585b Improved gamepad support
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- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
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...on model drawing
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MTL loading shininess to material glossiness
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Material glossiness is a float type value...
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Improved materials
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Redesign audio system to support multiple mix channels
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Only works when raylib is installed on windows system.
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texture2D() is deprecated on GLSL 330
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Fix building examples on OSX
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_g naming convention for globals, new error exit numbers.
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Base Audio Context System
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