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2016-05-21Remove deprecated phong lighting shaders and examplevictorfisac
2016-05-21Add Draw3DLine function and fixed MLT glossiness import valuevictorfisac
In standard shader, material glossiness is a value from 0 to 1000 like in MLT files. So, it doesn't need to be normalized.
2016-05-21Fix some audio module compile warningsvictorfisac
2016-05-21Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-05-21Merge pull request #119 from gordonmcshane/remove-local-propertiesRay
remove user-specific ant files
2016-05-21Merge pull request #118 from gordonmcshane/gamepad-example-fixRay
fix example
2016-05-20remove user-specific ant filesGordon McShane
2016-05-20fix exampleGordon McShane
- fix gamepad axis query in example broken by db4585b Improved gamepad support
2016-05-20Add standard lighting (1/3)victorfisac
- Ambient and lambert lighting added. - Ambient and diffuse colors linked to standard shader. - Single light linked to standard shader. - LoadStandardMaterial() and depending functions added.
2016-05-20Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-05-20Comented buggy code to avoid problems...raysan5
...on model drawing
2016-05-20Merge pull request #117 from victorfisac/developRay
MTL loading shininess to material glossiness
2016-05-20Improved MTL loading shininess valuevictorfisac
2016-05-20Fix small warningvictorfisac
Material glossiness is a float type value...
2016-05-20Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-05-20Add lighting system -IN PROGRESS-raysan5
Improved materials
2016-05-20Updated to avoid pointersraysan5
2016-05-20Review struct typedef to avoid pointers for usersraysan5
2016-05-20Remove TODO comments (already done)raysan5
2016-05-20Support DYNAMIC_DRAW mesh loadingraysan5
2016-05-20Merge pull request #116 from kd7tck/newaudioRay
Redesign audio system to support multiple mix channels
2016-05-19windows automated compileJoshua Reisenauer
Only works when raylib is installed on windows system.
2016-05-19Buffer for raw audioJoshua Reisenauer
2016-05-19Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudioJoshua Reisenauer
2016-05-19name correctionJoshua Reisenauer
2016-05-19Corrected namingsraysan5
2016-05-18Reorganize data for consistencyraysan5
2016-05-18Updated shaders with commentsraysan5
2016-05-16Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-16Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-17Corrected function nameRay
texture2D() is deprecated on GLSL 330
2016-05-17Merge pull request #114 from cHemingway/osx-fixesRay
Fix building examples on OSX
2016-05-15renamed everything so it is obvious what it doesJoshua Reisenauer
2016-05-15logic bug fixJoshua Reisenauer
2016-05-14clean up on buffering and preconditionsJoshua Reisenauer
2016-05-14new function to check if music stream is readyJoshua Reisenauer
_g naming convention for globals, new error exit numbers.
2016-05-14Fix glfw name on OSX and remove unused directory warningChris Hemingway
2016-05-14corrected typosJoshua Reisenauer
2016-05-14Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113Chris Hemingway
2016-05-13Fix building examples on OSXChris Hemingway
2016-05-12bug fixesJoshua Reisenauer
2016-05-12Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudioJoshua Reisenauer
2016-05-12buffering of music now uses update audio contextJoshua Reisenauer
2016-05-12Added QuaternionInvert()raysan5
2016-05-12Simplified internal (default) dynamic buffersraysan5
2016-05-11apply index to remaining functionsJoshua Reisenauer
2016-05-11PlayMusicStream now uses indexJoshua Reisenauer
2016-05-11Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudioJoshua Reisenauer
2016-05-11added set pitch for music streamsJoshua Reisenauer
2016-05-11Merge pull request #112 from kd7tck/developRay
Base Audio Context System