| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-25 | quick fix | Joshua Reisenauer | |
| Boolean errors | |||
| 2016-04-25 | Merge pull request #109 from kd7tck/develop | Ray | |
| Added proto version of jar_xm | |||
| 2016-04-24 | updated jar_xm | Joshua Reisenauer | |
| 2016-04-24 | implement | Joshua Reisenauer | |
| 2016-04-24 | cleaned up calculations | Joshua Reisenauer | |
| 2016-04-24 | tabs to spaces fix | Joshua Reisenauer | |
| 2016-04-24 | Added proto version of jar_xm | Joshua Reisenauer | |
| This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length. | |||
| 2016-04-23 | Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- | raysan5 | |
| 2016-04-17 | Reduce PCM buffer size for Android to avoid stalls | raysan5 | |
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Corrected bug with old FBO struct | raysan5 | |
| 2016-04-17 | Make mouse inputs available on Android for... | raysan5 | |
| ... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user. | |||
| 2016-04-17 | Updated template game library name | raysan5 | |
| 2016-04-17 | Updated gestures example | raysan5 | |
| 2016-04-10 | Use Depth Texture on OpenGL 3.3 | raysan5 | |
| 2016-04-08 | Removed function | raysan5 | |
| I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS. | |||
| 2016-04-08 | Added depth drawing shader | raysan5 | |
| NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() | |||
| 2016-04-07 | Simplified texture flip and added comments | raysan5 | |
| 2016-04-07 | Review shader and add comments | raysan5 | |
| 2016-04-07 | Reviewed shaders and added comments | raysan5 | |
| 2016-04-07 | Folders rename for consistency on shaders version | raysan5 | |
| 2016-04-06 | Update stb libs to latest version | raysan5 | |
| 2016-04-06 | Merge pull request #108 from LelixSuper/develop | Ray | |
| Fix Makefile files | |||
| 2016-04-06 | Fix Makefile files | LelixSuper | |
| I've added .PHONY targets and fixed "clean" recipe. | |||
| 2016-04-04 | Correct detail | raysan5 | |
| 2016-04-03 | Unified internal shader to only one | Ray | |
| Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform | |||
| 2016-04-03 | Some code simplifications | raysan5 | |
| 2016-04-03 | Merge pull request #107 from LelixSuper/develop | Ray | |
| Cleaning of Makefile files | |||
| 2016-04-03 | Fix cleaning recipies for GNU/Linux | LelixSuper | |
| 2016-04-03 | Remove recipes of GLEW from Makefile (not used any more) | LelixSuper | |
| 2016-04-03 | Remove duplicate code | LelixSuper | |
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Updated example to new render to texture system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-28 | Setting up for raylib 1.5.0 | raysan5 | |
| 2016-03-27 | Corrected bug on bounding box | raysan5 | |
| if mesh is not loaded properly it breaks the game! | |||
| 2016-03-27 | Remove old screenshot | raysan5 | |
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-27 | Corrected bug and comments on model unloading | raysan5 | |
| 2016-03-27 | Review comments | raysan5 | |
| 2016-03-24 | Merge pull request #105 from victorfisac/develop | Ray | |
| Fix spacing and some comments | |||
| 2016-03-23 | Fix spacing and some comments | victorfisac | |
| 2016-03-23 | Merge pull request #104 from victorfisac/develop | Ray | |
| Physac redesign complete | |||
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
| 2016-03-23 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-03-21 | Review Android button inputs | raysan5 | |
| 2016-03-20 | Corrected bug on touch position | raysan5 | |
| 2016-03-20 | Understand mouse as touch in web | raysan5 | |
| 2016-03-20 | Improved windows resizing system... | raysan5 | |
| ...despite not being enabled on GLFW3 | |||
| 2016-03-20 | Redesign to work as standalone | raysan5 | |
| Redesigned to work as standalone and support fordward-compatible context (shaders review) | |||
