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2016-04-25quick fixJoshua Reisenauer
Boolean errors
2016-04-25Merge pull request #109 from kd7tck/developRay
Added proto version of jar_xm
2016-04-24updated jar_xmJoshua Reisenauer
2016-04-24implementJoshua Reisenauer
2016-04-24cleaned up calculationsJoshua Reisenauer
2016-04-24tabs to spaces fixJoshua Reisenauer
2016-04-24Added proto version of jar_xmJoshua Reisenauer
This is an early draft, needs lots of work. Still need to figure out way to calculate total length of song. This is hard because xm tracks stream out zeros when done, only position in track can be found. Position does not give any direct value of how much more time is left. I think that by setting the loop count to 1 and seeking until the end I can total up the number of samples and come up with a length.
2016-04-23Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-raysan5
2016-04-17Reduce PCM buffer size for Android to avoid stallsraysan5
2016-04-17Improved gestures systemraysan5
2016-04-17Corrected bug with old FBO structraysan5
2016-04-17Make mouse inputs available on Android for...raysan5
... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17Updated template game library nameraysan5
2016-04-17Updated gestures exampleraysan5
2016-04-10Use Depth Texture on OpenGL 3.3raysan5
2016-04-08Removed functionraysan5
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
2016-04-08Added depth drawing shaderraysan5
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
2016-04-07Simplified texture flip and added commentsraysan5
2016-04-07Review shader and add commentsraysan5
2016-04-07Reviewed shaders and added commentsraysan5
2016-04-07Folders rename for consistency on shaders versionraysan5
2016-04-06Update stb libs to latest versionraysan5
2016-04-06Merge pull request #108 from LelixSuper/developRay
Fix Makefile files
2016-04-06Fix Makefile filesLelixSuper
I've added .PHONY targets and fixed "clean" recipe.
2016-04-04Correct detailraysan5
2016-04-03Unified internal shader to only oneRay
Only defaultShader required, set default value for vertex color attribute if not enabled and fragColor uniform
2016-04-03Some code simplificationsraysan5
2016-04-03Merge pull request #107 from LelixSuper/developRay
Cleaning of Makefile files
2016-04-03Fix cleaning recipies for GNU/LinuxLelixSuper
2016-04-03Remove recipes of GLEW from Makefile (not used any more)LelixSuper
2016-04-03Remove duplicate codeLelixSuper
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Updated example to new render to texture systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-28Setting up for raylib 1.5.0raysan5
2016-03-27Corrected bug on bounding boxraysan5
if mesh is not loaded properly it breaks the game!
2016-03-27Remove old screenshotraysan5
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-27Corrected bug and comments on model unloadingraysan5
2016-03-27Review commentsraysan5
2016-03-24Merge pull request #105 from victorfisac/developRay
Fix spacing and some comments
2016-03-23Fix spacing and some commentsvictorfisac
2016-03-23Merge pull request #104 from victorfisac/developRay
Physac redesign complete
2016-03-23Physac redesign (3/3)victorfisac
Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing.
2016-03-23Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-03-21Review Android button inputsraysan5
2016-03-20Corrected bug on touch positionraysan5
2016-03-20Understand mouse as touch in webraysan5
2016-03-20Improved windows resizing system...raysan5
...despite not being enabled on GLFW3
2016-03-20Redesign to work as standaloneraysan5
Redesigned to work as standalone and support fordward-compatible context (shaders review)