| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-17 | Improved 2D-3D drawing | Ray | |
| Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok. | |||
| 2016-03-17 | Add support for multiple gamepads on RPI | Ray | |
| 2016-03-16 | Removed previous change that introduced a bug | Ray | |
| 2016-03-16 | Improved gamepad support | Ray | |
| Now it works ok also in RaspberryPi | |||
| 2016-03-16 | Reset pointCount for gestures | Ray | |
| 2016-03-16 | Corrected bug on GetCollisionRec() | Ray | |
| 2016-03-16 | Merge pull request #103 from victorfisac/develop | Ray | |
| physac module redesign (2/3) | |||
| 2016-03-16 | Updated headers | victorfisac | |
| 2016-03-16 | Updated and improved physac examples | victorfisac | |
| 2016-03-16 | physac module redesign (2/3) | victorfisac | |
| physac module base almost finished. All collisions are now resolved properly and some force functions was added. COLLIDER_CAPSULE removed for now because in 2D everything is composed by rectangle and circle colliders... The last step is move physics update loop into another thread and update it in a fixed time step based on fps. | |||
| 2016-03-16 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-03-13 | Merge pull request #102 from LelixSuper/develop | Ray | |
| Fix examples and templates compiling on GNU/Linux | |||
| 2016-03-13 | Remove GLEW library and uncomment other GNU/Linux dependences | LelixSuper | |
| 2016-03-13 | Convert tabs to spaces when it is possible in Makefile files | LelixSuper | |
| 2016-03-12 | Raname all makefile files to "Makefile" | LelixSuper | |
| I've renamed all makefile files to "Makefile" because they appear in the first files. | |||
| 2016-03-12 | Add a missing library for compiling on GNU/Linux | LelixSuper | |
| I've added "-ldl" library, it's necessary to compile the project. | |||
| 2016-03-12 | Update "libraries" and "includes" section | LelixSuper | |
| I've cleaned the GNU/Linux compilation, now you can compile without useless parameters. | |||
| 2016-03-12 | Update GNU/Linux compilation | LelixSuper | |
| If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile. | |||
| 2016-03-12 | Edit the default target to conform to GNU standards | LelixSuper | |
| I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>. | |||
| 2016-03-09 | GESTURE SWIPE | Ray | |
| change name variable | |||
| 2016-03-07 | Review GuiToggleButton() | Ray | |
| 2016-03-06 | Improved function GetKeyPressed() | raysan5 | |
| To support multiple keys (including function keys) | |||
| 2016-03-06 | Added new functions to draw text on image | raysan5 | |
| 2016-03-06 | Default style tweak | raysan5 | |
| 2016-03-06 | Redesign to use Material type -IN PROGRESS- | raysan5 | |
| Requires Shader access functions review | |||
| 2016-03-05 | Merge pull request #101 from victorfisac/develop | Ray | |
| Redesigned physac module (IN PROGRESS) | |||
| 2016-03-05 | Fixed physac header little mistake | victorfisac | |
| 2016-03-05 | Redesigned physics module (IN PROGRESS) | victorfisac | |
| physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch. | |||
| 2016-03-05 | Split mesh generation from model loading | raysan5 | |
| 2016-03-05 | Support 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-03 | Replaced tabs by spaces | Ray | |
| 2016-03-02 | Added support for Nearest-Neighbor image scaling | raysan5 | |
| Specially useful on default font scaling | |||
| 2016-03-02 | Security check for unsupported BMFonts | raysan5 | |
| - Check if first character is the expected Space char (32) - Check if characters are ordered in definition file (.fnt) | |||
| 2016-03-02 | Review rlglUnproject() system | raysan5 | |
| 2016-03-01 | Updated BoundingBox collision detections | raysan5 | |
| 2016-03-01 | Added color to DrawBoundigBox() | raysan5 | |
| 2016-03-01 | Adjust buffers usage | raysan5 | |
| - Removed DrawQuad() function - DrawBillboard() uses DrawBillboardRec() - DrawPlane() uses RL_TRIANGLES - DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses only TRIANGLES buffers. | |||
| 2016-03-01 | Do not free model mesh | raysan5 | |
| 2016-03-01 | Corrected memory leak | raysan5 | |
| 2016-02-26 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-02-23 | Removed a couple of TODOs | Ray | |
| 2016-02-21 | Merge pull request #88 from raysan5/develop1.4.0-installer1.4.0 | Ray | |
| Develop branch integration | |||
| 2016-02-21 | Updated | raysan5 | |
| 2016-02-21 | Corrected typo | raysan5 | |
| 2016-02-21 | Updated some files | raysan5 | |
| 2016-02-21 | Update README.md | Ray | |
| 2016-02-21 | Merge pull request #87 from raysan5/develop | Ray | |
| Integrate Develop branch | |||
| 2016-02-21 | Update README.md | Ray | |
| 2016-02-21 | Merge pull request #86 from raysan5/master | Ray | |
| Small change from master to develop | |||
