| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-01-29 | Added a bunch of sample games | Ray | |
| Those games have been developed by students and ported to a common base template. Some of them still require some review to be consistent with each other (formatting, variables naming, code structure...) | |||
| 2016-01-29 | Merge pull request #82 from procedural/disable-cursor | Ray | |
| Disable cursor feature | |||
| 2016-01-29 | Merge pull request #81 from procedural/fix-shader-versions | Ray | |
| Fix shader versions | |||
| 2016-01-29 | Merge pull request #80 from procedural/fix-compiling-on-linux | Ray | |
| Fix raylib compiling on Linux | |||
| 2016-01-29 | Add functions to disable and enable cursor | Constantine Tarasenkov | |
| 2016-01-29 | (no commit message) | Constantine Tarasenkov | |
| 2016-01-29 | Fix shader versions | Constantine Tarasenkov | |
| 2016-01-29 | Fix raylib compiling on Linux | Constantine Tarasenkov | |
| 2016-01-28 | Added touch points id to gestures | raysan5 | |
| Required by ProcessGestureEvent() | |||
| 2016-01-26 | Updated screenshots | Ray | |
| 2016-01-25 | Simplified shader matrix uniforms | raysan5 | |
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-25 | Added bounding box calculation | raysan5 | |
| 2016-01-24 | Added support for mouse gestures (need testing) | raysan5 | |
| Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms! | |||
| 2016-01-23 | Some code tweaks | raysan5 | |
| 2016-01-23 | Review comments | raysan5 | |
| 2016-01-23 | Merge pull request #79 from victorfisac/develop | Ray | |
| Fixed hold gesture detection | |||
| 2016-01-22 | Fixed hold gesture detection | victorfisac | |
| - Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity). | |||
| 2016-01-22 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-22 | Replaced GLEW by GLAD | raysan5 | |
| Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger | |||
| 2016-01-21 | Try to implement GLAD support | raysan5 | |
| 2016-01-21 | Move extensions loading to core module | raysan5 | |
| 2016-01-21 | Corrected bug | raysan5 | |
| 2016-01-21 | Updated struct types | raysan5 | |
| 2016-01-20 | Merge pull request #78 from victorfisac/develop | Ray | |
| Added ray-sphere collision detection | |||
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| 2016-01-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-20 | Revert "Added ray-sphere collision detection" | victorfisac | |
| This reverts commit 423a45ac85c64c578e15a6672bff3ae17c2be44a. | |||
| 2016-01-20 | Review some function names for consistency with raymath | raysan5 | |
| 2016-01-20 | Some formatting tweaks | raysan5 | |
| 2016-01-20 | Updated to latest version of stb libs | raysan5 | |
| 2016-01-20 | Adapted easings as single header and inline functions | raysan5 | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-20 | Added ray-sphere collision detection | victorfisac | |
| - Added simple ray-sphere collision detection. - Added extra function with extended parameters to obtain collision point vector. - Fixed bounding box calculations init values (were causing compiling errors). | |||
| 2016-01-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-20 | Merge pull request #76 from kd7tck/develop | Ray | |
| standalone raymath | |||
| 2016-01-20 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-19 | standalone raymath | Joshua Reisenauer | |
| look over for errors | |||
| 2016-01-19 | Added some functions (incomplete) | raysan5 | |
| 2016-01-19 | Updated for raylib v1.4 | raysan5 | |
| Moved building information to raylib github Wiki page | |||
| 2016-01-19 | Updated with progresses | raysan5 | |
| 2016-01-18 | Rename VertexData struct to Mesh | raysan5 | |
| Reviewed vertex type variables | |||
| 2016-01-18 | Corrected literal value | raysan5 | |
| 2016-01-18 | Note on RPI inputs | raysan5 | |
| 2016-01-18 | Corrected bug on fonts loading | raysan5 | |
| 2016-01-17 | Update shaders_basic_lighting.c | Ray | |
| 2016-01-17 | Rename lighting_blinn_phong.c to shaders_basic_lighting.c | Ray | |
| 2016-01-16 | Replaced deprecated texture2D() function by texture() | raysan5 | |
| 2016-01-16 | Review literals type | raysan5 | |
| 2016-01-14 | Corrected some bugs | Ray San | |
