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2016-01-29Added a bunch of sample gamesRay
Those games have been developed by students and ported to a common base template. Some of them still require some review to be consistent with each other (formatting, variables naming, code structure...)
2016-01-29Merge pull request #82 from procedural/disable-cursorRay
Disable cursor feature
2016-01-29Merge pull request #81 from procedural/fix-shader-versionsRay
Fix shader versions
2016-01-29Merge pull request #80 from procedural/fix-compiling-on-linuxRay
Fix raylib compiling on Linux
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-29(no commit message)Constantine Tarasenkov
2016-01-29Fix shader versionsConstantine Tarasenkov
2016-01-29Fix raylib compiling on LinuxConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-26Updated screenshotsRay
2016-01-25Simplified shader matrix uniformsraysan5
2016-01-25Move Light struct to exampleraysan5
2016-01-25Added bounding box calculationraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-23Review commentsraysan5
2016-01-23Merge pull request #79 from victorfisac/developRay
Fixed hold gesture detection
2016-01-22Fixed hold gesture detectionvictorfisac
- Fixed gestures hold detection. - Improved hold state detection for little touch position increments (sensitivity).
2016-01-22Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Try to implement GLAD supportraysan5
2016-01-21Move extensions loading to core moduleraysan5
2016-01-21Corrected bugraysan5
2016-01-21Updated struct typesraysan5
2016-01-20Merge pull request #78 from victorfisac/developRay
Added ray-sphere collision detection
2016-01-20Added ray-sphere collision detectionvictorfisac
2016-01-20Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-20Revert "Added ray-sphere collision detection"victorfisac
This reverts commit 423a45ac85c64c578e15a6672bff3ae17c2be44a.
2016-01-20Review some function names for consistency with raymathraysan5
2016-01-20Some formatting tweaksraysan5
2016-01-20Updated to latest version of stb libsraysan5
2016-01-20Adapted easings as single header and inline functionsraysan5
2016-01-20Adapted raymath as single header libraryraysan5
Added support for single header implementation and also inline functions support
2016-01-20Added ray-sphere collision detectionvictorfisac
- Added simple ray-sphere collision detection. - Added extra function with extended parameters to obtain collision point vector. - Fixed bounding box calculations init values (were causing compiling errors).
2016-01-20Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-20Merge pull request #76 from kd7tck/developRay
standalone raymath
2016-01-20Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-01-19standalone raymathJoshua Reisenauer
look over for errors
2016-01-19Added some functions (incomplete)raysan5
2016-01-19Updated for raylib v1.4raysan5
Moved building information to raylib github Wiki page
2016-01-19Updated with progressesraysan5
2016-01-18Rename VertexData struct to Meshraysan5
Reviewed vertex type variables
2016-01-18Corrected literal valueraysan5
2016-01-18Note on RPI inputsraysan5
2016-01-18Corrected bug on fonts loadingraysan5
2016-01-17Update shaders_basic_lighting.cRay
2016-01-17Rename lighting_blinn_phong.c to shaders_basic_lighting.cRay
2016-01-16Replaced deprecated texture2D() function by texture()raysan5
2016-01-16Review literals typeraysan5
2016-01-14Corrected some bugsRay San