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2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-06-29Remove old OpenAL commentsRay
2019-06-29Review multichannel PR additionRay
- Capital letters at beginning - for loop spacing and brackets - Functions naming for consistency - Example following examples template - Other tweaks
2019-06-29add multi channel audio to raudio (#895)chriscamacho
* added multi channel sound replay to raudio added -fPIC to Makefile for Linux added simple lighting and audio multi channel to examples Makefile * not properly reporting audio buffer pool size...
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-05-17examples reviewRay
2019-04-07Happy new year 2019ChillerDragon
2018-12-25Corrected issue with MOD playingraysan5
Despite issue is corrected, now module loop doesn't work...
2018-10-31Reviewed audio issuesRay
- Updated dr_mp3 and implemented it - Reviewed sampleCount vs frameCount - Reviewed XM playing (some weird things...)
2018-07-25Reviewed audio exampleRay
2018-07-25Complete raw_audio_stream exampleJames Hofmann
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-19Working on MP3 supportRay
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay