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2019-11-25Rename and review: core_2d_camera_platformerRay
2019-11-25Minor format tweaksRay
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-20Uniform initialization not supported on GLSL 100raysan5
2019-08-16PR formatting reviewRay
2019-08-16change Camera2D behavior (#945)arvyy
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-08-02explained a bit more the core_window_letterbox example (#925)João Coelho
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-05-31Example instructions tweak for clarityRay
2019-05-29Define standard examples sizeRay
2019-05-27Review variables initializationRay
2019-05-21Update core_3d_picking.cRay
2019-05-20Review ALL examplesRay
2019-05-16Implement VR distortion shader for GLSL 100Ray
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-04examples: core_loading_thread: fix race conditionAhmad Fatoum
A plain variable is insuffecient for inter-thread communication. Both the compiler and the processor may reorder accesses. The compiler could even cache dataLoaded with the result that STATE_FINISHED becomes unreachable. Fix this by using C11 atomic_bool, which guarantees sequential consistency. This fixes #827.
2019-05-04examples: core_loading_thread: use symbolic names for state machine statesAhmad Fatoum
And while at it, use a switch clause to make the state machine structure clearer.
2019-05-02new example: core_loading_threadRay
Data loading in a second thread with progress bar in main thread
2019-04-28Damn, made a mistakeReece Mackie
2019-04-28Update gamepad example to use new enumsReece Mackie
2019-04-12Review some examplesRay
2019-04-11new example: core_window_scale_letterboxRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2018-12-18Corrected issue when scalingRay
2018-10-21Added multitouch exampleBerni8k
2018-07-28Reviewed custom logging functionalityraysan5
2018-07-26Add SetTraceLogCallback to enable users setting custom logging (#597)Pablo Marcos Oltra
2018-07-16Converted rlgl module in header-onlyRay
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
2018-05-11Reviewed examplesRay
2018-05-04Renamed some functionsRay San
- Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D()
2018-05-04Rectangle parameters changed to floatRay San
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
2018-05-01BREAKING CHANGE: Renamed Camera -> Camera3Draysan5
Just added a fallback in the meantime...
2018-04-11Review camera definition on examplesRay San
2018-04-02Fix Uninitialized argument valuemaficccc@gmail.com
2017-10-20Update exampleRay
2017-10-20Some examples code tweaksRay
2017-08-24Remove old comment...raysan5
2017-04-05Working on web examplesRay
2017-04-05Improve vr support and simulatorRay
2017-04-04Reorganize examples folderRay