| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-07 | WARNING: Redesigned structs | Ray | |
| - Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed | |||
| 2019-05-22 | Comment tweaks | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2018-12-18 | Reviewed some examples to work on RPI | Ray | |
| 2018-07-30 | make sure that the constant is of float type, not double | Ethan Trịnh | |
| 2018-07-30 | fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant ↵ | Ethan Trịnh | |
| too big | |||
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-05-11 | Reviewed examples | Ray | |
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-07 | Fix mesh picking example | lumaio teon | |
| 2018-02-26 | Renamed CalculateBoundingBox() to MeshBoundingBox() | Ray | |
| Renamed function for consistency with a possible Mesh manipulation functions (maybe added in a future). Naming follows Image*() manipulation functions. | |||
| 2017-10-14 | Corrected issues on examples | raysan5 | |
| 2017-07-21 | Adapt to new materials system | raysan5 | |
| 2017-05-16 | Some reviews for RPI | Ray | |
| 2017-04-16 | Working on examples... | raysan5 | |
| - Removed rbmf font example - Reviewed physac examples | |||
