| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-05-18 | Corrected issue with shader loading | Ray | |
| When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading. | |||
| 2019-05-17 | Review shader examples | Ray | |
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-01-06 | Review BRDF texture generation | raysan5 | |
| Actually, that function should be redesigned... | |||
| 2018-12-25 | Support float texture data on OpenGL ES 2.0 | raysan5 | |
| 2018-05-06 | Renamed shader variable | Ray | |
| 2018-03-04 | Correct issue with tangents | Ray | |
| 2017-08-25 | Renamed modelviewprojection matrix | raysan5 | |
| 2017-07-19 | Working on PBR system | raysan5 | |
| Moved PBR material loading to example, right decision? | |||
| 2017-07-17 | Added PBR required resources | Ray | |
