| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-25 | Redesigned bloom shader to work on RPI | raysan5 | |
| 2016-07-12 | Corrected some issues on OpenGL ES | raysan5 | |
| 2016-07-10 | Setup values for Oculus Rift DK2 | Ray | |
| Oculus Rift CV1 default values seem not to be available... | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-06-27 | Added missing parameter | raysan5 | |
| 2016-06-27 | Redesigned distortion shader, added chromatic aberration | raysan5 | |
| 2016-06-27 | Corrected issue on distortion shader | raysan5 | |
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-06-10 | Fixed GLSL 100 shaders | victorfisac | |
| texture() doesn't exist in glsl 100, it must use texture2D(). | |||
| 2016-05-18 | Updated shaders with comments | raysan5 | |
| 2016-04-07 | Reviewed shaders and added comments | raysan5 | |
