| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-12 | Corrected some issues on OpenGL ES | raysan5 | |
| 2016-07-10 | Setup values for Oculus Rift DK2 | Ray | |
| Oculus Rift CV1 default values seem not to be available... | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-27 | Redesigned distortion shader, added chromatic aberration | raysan5 | |
| 2016-06-27 | Corrected issue on distortion shader | raysan5 | |
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-05-31 | Removed colTint, tint color is colDiffuse | raysan5 | |
| Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about... | |||
| 2016-05-21 | Remove deprecated phong lighting shaders and example | victorfisac | |
| 2016-05-18 | Updated shaders with comments | raysan5 | |
| 2016-05-17 | Corrected function name | Ray | |
| texture2D() is deprecated on GLSL 330 | |||
| 2016-04-08 | Added depth drawing shader | raysan5 | |
| NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() | |||
| 2016-04-07 | Review shader and add comments | raysan5 | |
| 2016-04-07 | Reviewed shaders and added comments | raysan5 | |
