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path: root/examples/resources/shaders/glsl330
AgeCommit message (Collapse)Author
2016-07-12Corrected some issues on OpenGL ESraysan5
2016-07-10Setup values for Oculus Rift DK2Ray
Oculus Rift CV1 default values seem not to be available...
2016-07-08Updated VR support -IN PROGRESS-raysan5
- Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-27Redesigned distortion shader, added chromatic aberrationraysan5
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about...
2016-05-21Remove deprecated phong lighting shaders and examplevictorfisac
2016-05-18Updated shaders with commentsraysan5
2016-05-17Corrected function nameRay
texture2D() is deprecated on GLSL 330
2016-04-08Added depth drawing shaderraysan5
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
2016-04-07Review shader and add commentsraysan5
2016-04-07Reviewed shaders and added commentsraysan5