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path: root/examples/resources/shaders/glsl330
AgeCommit message (Collapse)Author
2016-05-31Removed colTint, tint color is colDiffuseraysan5
Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about...
2016-05-21Remove deprecated phong lighting shaders and examplevictorfisac
2016-05-18Updated shaders with commentsraysan5
2016-05-17Corrected function nameRay
texture2D() is deprecated on GLSL 330
2016-04-08Added depth drawing shaderraysan5
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
2016-04-07Review shader and add commentsraysan5
2016-04-07Reviewed shaders and added commentsraysan5