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2016-07-17New example: XM module playingraysan5
2016-07-12Corrected some issues on OpenGL ESraysan5
2016-07-10Setup values for Oculus Rift DK2Ray
Oculus Rift CV1 default values seem not to be available...
2016-07-08Updated VR support -IN PROGRESS-raysan5
- Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-27Added missing parameterraysan5
2016-06-27Redesigned distortion shader, added chromatic aberrationraysan5
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-26Added notes about chromatic aberrationRay
2016-06-21Added distortion shader for testingraysan5
2016-06-10Fixed GLSL 100 shadersvictorfisac
texture() doesn't exist in glsl 100, it must use texture2D().
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about...
2016-05-30Standard Lighting (3/3)victorfisac
- Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius.
2016-05-30Add 'dwarf' model normal and specular maps to resources foldervictorfisac
2016-05-29Delete old example mesh resource filevictorfisac
2016-05-21Fix small bug and spacingvictorfisac
2016-05-21Add standard lighting (2/3)victorfisac
- 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl.
2016-05-21Remove deprecated phong lighting shaders and examplevictorfisac
2016-05-18Updated shaders with commentsraysan5
2016-05-17Corrected function nameRay
texture2D() is deprecated on GLSL 330
2016-04-08Added depth drawing shaderraysan5
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
2016-04-07Review shader and add commentsraysan5
2016-04-07Reviewed shaders and added commentsraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-02-20Updated image to POTraysan5
2016-02-11Added 6 new examplesraysan5
2016-01-29Fix shader versionsConstantine Tarasenkov
2016-01-25Move Light struct to exampleraysan5
2016-01-16Review literals typeraysan5
2016-01-13Vertex shaders optimizationraysan5
2015-12-21Added lighting engine modulevictorfisac
- New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150.
2015-09-02Added shaders examples resourcesraysan5
2015-08-29New textures loading examplesraysan5
2015-08-28New examples addedraysan5
2015-08-28Removed resourcesraysan5
2015-08-28New examples added (with some resources)raysan5
2015-08-27Replaced 3d model example resourcesraysan5
Cat replaced by dwarf
2015-05-04Big batch of changes, check description:raysan5
- Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed)
2015-01-02Examples review...raysan5
2014-09-21Examples renaming and test examples mergeraysan5
Examples have been renamed for coherence with raylib modules and test examples have been merged into examples folder.
2013-12-20Updated examples ex02b and ex04braysan5
2013-12-19Update to version 1.0.3raysan5
View CHANGELOG for full list of changes
2013-12-01Audio issues solved... Audio Works!raysan5
2013-11-24Added some examplesraysan5
2013-11-18raylib basic folders structure and some files... ;)Ray