| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-04 | Reorganize examples folder | Ray | |
| 2017-01-22 | Upload wave collector - GGJ17 game | Ray | |
| 2017-01-02 | Added RaycastMesh function and example test case | Joel Davis | |
| 2016-12-26 | Improved FLAC audio support | raysan5 | |
| 2016-11-21 | Added new text sample: text_bmfont_unordered | raysan5 | |
| BMFont loading has been improved to support unordered chars and extended characters (up to 255) | |||
| 2016-11-18 | Review examples and added new ones | raysan5 | |
| 2016-11-02 | Brand new gamepad example | raysan5 | |
| 2016-10-11 | Updated standard shader | Ray | |
| Corrects weird artifacts on web | |||
| 2016-09-21 | Added standard shader for testing | raysan5 | |
| 2016-08-02 | Complete review and update | raysan5 | |
| Simplified module for Music and AudioStream Added support for raw audio streaming (with example) | |||
| 2016-07-25 | Redesigned bloom shader to work on RPI | raysan5 | |
| 2016-07-17 | New example: XM module playing | raysan5 | |
| 2016-07-12 | Corrected some issues on OpenGL ES | raysan5 | |
| 2016-07-10 | Setup values for Oculus Rift DK2 | Ray | |
| Oculus Rift CV1 default values seem not to be available... | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-27 | Added missing parameter | raysan5 | |
| 2016-06-27 | Redesigned distortion shader, added chromatic aberration | raysan5 | |
| 2016-06-27 | Corrected issue on distortion shader | raysan5 | |
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-06-26 | Added notes about chromatic aberration | Ray | |
| 2016-06-21 | Added distortion shader for testing | raysan5 | |
| 2016-06-10 | Fixed GLSL 100 shaders | victorfisac | |
| texture() doesn't exist in glsl 100, it must use texture2D(). | |||
| 2016-05-31 | Review text formatting (spacing, tabs...) | raysan5 | |
| 2016-05-31 | Removed colTint, tint color is colDiffuse | raysan5 | |
| Tint color could be applied to colDiffuse... but what's the best way? Replace it? Multiply by? A point to think about... | |||
| 2016-05-30 | Standard Lighting (3/3) | victorfisac | |
| - Added normal and specular maps to standard shader. - Added full tint attribute to standard shader and material data type. - Changed point light attenuation to radius. | |||
| 2016-05-30 | Add 'dwarf' model normal and specular maps to resources folder | victorfisac | |
| 2016-05-29 | Delete old example mesh resource file | victorfisac | |
| 2016-05-21 | Fix small bug and spacing | victorfisac | |
| 2016-05-21 | Add standard lighting (2/3) | victorfisac | |
| - 3 light types added (point, directional, spot). - DrawLights() function added using line shapes. - Standard lighting example added. - Removed useless struct variables from material and light. - Fixed light attributes dynamic locations errors. - Standard vertex and fragment shaders temporally added until rewrite it as char pointers in rlgl. TODO: - Add normal and specular maps calculations in standard shader. - Add control structs to handle which attributes needs to be calculated (textures, specular...). - Adapt standard shader to version 110. - Rewrite standard shader as char pointers in rlgl. | |||
| 2016-05-21 | Remove deprecated phong lighting shaders and example | victorfisac | |
| 2016-05-18 | Updated shaders with comments | raysan5 | |
| 2016-05-17 | Corrected function name | Ray | |
| texture2D() is deprecated on GLSL 330 | |||
| 2016-04-08 | Added depth drawing shader | raysan5 | |
| NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() | |||
| 2016-04-07 | Review shader and add comments | raysan5 | |
| 2016-04-07 | Reviewed shaders and added comments | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-02-20 | Updated image to POT | raysan5 | |
| 2016-02-11 | Added 6 new examples | raysan5 | |
| 2016-01-29 | Fix shader versions | Constantine Tarasenkov | |
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-16 | Review literals type | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
| 2015-12-21 | Added lighting engine module | victorfisac | |
| - New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150. | |||
| 2015-09-02 | Added shaders examples resources | raysan5 | |
| 2015-08-29 | New textures loading examples | raysan5 | |
| 2015-08-28 | New examples added | raysan5 | |
| 2015-08-28 | Removed resources | raysan5 | |
| 2015-08-28 | New examples added (with some resources) | raysan5 | |
| 2015-08-27 | Replaced 3d model example resources | raysan5 | |
| Cat replaced by dwarf | |||
