| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-05-18 | Tweaks | Ray | |
| 2019-05-16 | Review shader to use provided texture coordinates | Ray | |
| Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates | |||
| 2019-05-16 | Review shaders for GLSL 100 | Ray | |
| 2019-05-15 | Ammended comment. | eggmund | |
| Also changed path to shader back to what it was originally. | |||
| 2019-05-15 | Updating julia set example. | eggmund | |
| Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom. | |||
| 2019-05-15 | Update example! | Ray | |
| 2019-05-15 | Update shaders_julia_set.c | Ray | |
| 2019-05-15 | Update shaders_julia_set.c | Ray | |
| 2019-05-14 | examples review | Ray | |
| Redesigns, deletes and renames Also noted authors propertly on contributed examples | |||
| 2019-05-12 | Fixed another small comment error | hmmmmmmmm | |
| 2019-05-12 | Fixed small error in comments | eggmund | |
| 2019-05-12 | Added julia set shader example. | eggmund | |
