| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-27 | Review variables initialization | Ray | |
| 2019-05-20 | Review ALL examples | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2018-11-19 | Review RenderTexture drawing usage | Ray | |
| Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()` | |||
| 2018-06-30 | Reviewed models and examples | Ray | |
| 2018-05-04 | Renamed some functions | Ray San | |
| - Renamed Begin3dMode() --> BeginMode3D() - Renamed Begin2dMode() --> BeginMode2D() - Renamed End3dMode() --> EndMode3D() - Renamed End2dMode() --> EndMode2D() | |||
| 2018-04-11 | Review camera definition on examples | Ray San | |
| 2017-11-12 | Review default shaders usage on loading | raysan5 | |
| 2017-11-09 | Store the default shaders | Wilhem Barbier | |
| 2017-10-20 | Some examples code tweaks | Ray | |
| 2017-07-21 | Adapt to new materials system | raysan5 | |
| 2017-05-16 | Improved shaders_postprocessing example | Ray | |
| 2017-04-04 | Reorganize examples folder | Ray | |
