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2019-12-01ADDED: DrawTextCodepoint()Ray
- Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation
2019-11-24Review key input queue PR #1012raysan5
Keeping original API
2019-10-28Corrected issue with function renamedRay
2019-09-12RENAMED: text_sprite_font > text_font_spritefontRay
2019-09-12RENAMED: text_ttf_loading > text_font_filtersRay
2019-09-12RENAMED: text_bmfont_ttf > text_font_loadingRay
2019-07-24BREAKING CHANGE: Read descriptionRay
Changes: - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font. - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph. - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data. - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added. - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions. - ADDED: ImageFromImage() to generate a new image from a piece of another image. - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear. Also all examples and games that were affected by those changes have been reviewed.
2019-06-05Review fontRay
2019-05-31Example instructions tweak for clarityRay
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-05-17examples reviewRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-06Update text_unicode.cRay
2019-05-06Review example formattingRay
2019-04-23Fix for DrawRectangleRoundedDemizdor
2019-04-21Fix formatting ...not very good at thisVlad Adrian
2019-04-21Fixed formatting! Grumble, grumble...Vlad Adrian
2019-04-21Added unicode exampleDemizdor
2018-12-29ADDED: DrawTextRec() and exampleraysan5
2018-12-26WARNING: BREAKING CHANGEraysan5
Added a bunch of useful text management functions. Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names. raylib version bumped to 2.3.
2018-09-25PNG image size optimizationRay
2018-09-06Support aliased font texture generationRay
Useful for bitmaps pixelated fonts where anti-aliasing is not desired! Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-07-15Reviewed example for clarityRay
2018-07-15Added new example: text_font_sdfRay
2018-07-12Example tweakRay
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2017-12-31Reviewed text inputraysan5
2017-11-02Some code tweaks...Ray San
2017-05-16Some reviews for RPIRay
2017-04-22Renamed function for lib consistencyraysan5
LoadSpriteFontTTF() --> LoadSpriteFontEx()
2017-04-16Working on examples...raysan5
- Removed rbmf font example - Reviewed physac examples
2017-04-14new example: text_input_boxraysan5
2017-04-08Working on examples...Ray
2017-04-04Reorganize examples folderRay