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2019-08-20Support mouse cursor on RPI nativeraysan5
Reduced bunnymark limits
2019-07-28Update textures_mouse_painting.craysan5
2019-07-28Replace tabs by spacesraysan5
2019-07-28Added image saved messageraysan5
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-07-24BREAKING CHANGE: Read descriptionRay
Changes: - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font. - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph. - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data. - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added. - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions. - ADDED: ImageFromImage() to generate a new image from a piece of another image. - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear. Also all examples and games that were affected by those changes have been reviewed.
2019-05-29Added array bounds check to textures_bunnymarkChris Dill
2019-05-27Review variables initializationRay
2019-05-20Review ALL examplesRay
2019-05-17examples reviewRay
2019-05-14examples reviewRay
Redesigns, deletes and renames Also noted authors propertly on contributed examples
2019-05-06Move bunnymark example to another moduleRay
2019-05-03new example: textures_sprite_explosionRay
2019-05-02new example: textures_sprite_buttonRay
2019-04-12Review some examplesRay
2019-04-11new example: textures_background_scrollingRay
2019-01-05Reviewed exampleraysan5
2018-12-25REVIEWED: LoadFontEx()raysan5
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-09-25PNG image size optimizationRay
2018-09-05Review example to show text tintingRay
2018-08-14Renamed n-patch sampleRay
2018-08-09Merge pull request #616 from overdev/masterRay
[Feature Request] 9-patch drawing function
2018-08-08Added example screenshot.Jorge A. Gomes
2018-08-08Added texture_image_9patch.c exampleJorge A. Gomes
2018-08-08Added 9-patch texture used in the example code.Jorge A. Gomes
2018-08-06Reviewed spacings on latest PRRay
2018-08-05Fix compiler warings in texture.c and more.Kim Kulling
2018-08-04Fix compiler warnings, first partKim Kulling
2018-06-30Re-added: LoadFontEx()Ray
2018-06-30Removed unused texturesRay
2018-05-28Corrected issue with floats on TCCRay
It seems TCC was not casting correctly int values to float in some specific situations
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04Rectangle parameters changed to floatRay San
- Some examples tweaks - Reviewed ImageFormat() - Use float for text fontSize
2018-01-17Reviewed function GenImagePerlinNoise()Ray
Added support for noise image offset
2017-10-30Added new example: text drawing on imageRay San
2017-10-17Improved some examplesRay San
2017-07-02Review some formatting for consistencyraysan5
2017-06-28Removed an unwanted file and fixed an exampleWilhem Barbier
2017-06-28Add a density parameter to GenImageRadialGradientWilhem Barbier
2017-06-28Add more image generation functions: radial gradient and perlin noiseWilhem Barbier
2017-06-28Add some functions to generate imagesWilhem Barbier
Namely: - GenImageHorizontalV - GenImageHorizontalH - GenImageChecked - GenImageWhiteNoise - GenImageCellular The gradient implementation may be a bit naive, for example it doesn't do any gamma correction.
2017-05-11Some test images for compressed texture formatsraysan5
2017-04-20Turn transparent pixels to blackRay
2017-04-20Update some filesRay
2017-04-16Working on examples...raysan5
- Removed rbmf font example - Reviewed physac examples
2017-04-14Replaced some images and updated examplesraysan5
2017-04-08Working on examples...Ray
2017-04-07Redesigned textures_rectangle exampleRay
2017-04-04Reorganize examples folderRay