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2016-02-21Updated some filesraysan5
2016-02-20Updated image to POTraysan5
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Reviewed physics moduleraysan5
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
2016-02-12Some code tweaksraysan5
2016-02-11Improved LoadHeightmap()raysan5
2016-02-11Updated examples to make them clearerraysan5
2016-02-11Added 6 new examplesraysan5
2016-01-29Fix shader versionsConstantine Tarasenkov
2016-01-26Updated screenshotsRay
2016-01-25Move Light struct to exampleraysan5
2016-01-20Some formatting tweaksraysan5
2016-01-18Corrected literal valueraysan5
2016-01-17Update shaders_basic_lighting.cRay
2016-01-17Rename lighting_blinn_phong.c to shaders_basic_lighting.cRay
2016-01-16Review literals typeraysan5
2016-01-13Example reviewed (more clear now)raysan5
2016-01-13Vertex shaders optimizationraysan5
2016-01-11Added world to screen conversionvictorfisac
- Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header.
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency
2016-01-07Added collision check between ray and boxvictorfisac
- Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected).
2016-01-04Added functionality: Storage valuesraysan5
Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue()
2016-01-03Fixed little bug in lighting blinn phong examplevictorfisac
2016-01-03Added rigidbody force example imagevictorfisac
2016-01-03Added new physics examplevictorfisac
New physics example to see AddForceAtPosition() behaviour applied to 5 rigidbodies.
2016-01-03Fixed physics basic example example namevictorfisac
2016-01-02Small code tweaksraysan5
2015-12-31Updated makefilesraysan5
2015-12-30Update lighting_blinn_phong.cRay
2015-12-21Added physics engine-module and examplevictorfisac
- Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module.
2015-12-21Added lighting engine modulevictorfisac
- New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150.
2015-10-26Corrected minor bugsraysan5
2015-09-02Corrected model filenamesraysan5
2015-09-02Added example: box collisionsraysan5
2015-09-02Reviewed examplesraysan5
2015-09-02Added shaders examples resourcesraysan5
2015-09-01Added new examples: SHADERSraysan5
2015-09-01Added some comments to examplesraysan5
2015-08-30Updates some examplesraysan5
2015-08-29New textures loading examplesraysan5
2015-08-28New examples addedraysan5
2015-08-28Changed mail address by twitter userraysan5
Probably more useful...
2015-08-28Remove crappy exampleraysan5
2015-08-28Removed resourcesraysan5
2015-08-28New examples added (with some resources)raysan5
2015-08-28Remove fileraysan5
2015-08-27Examples reviewedraysan5
2015-08-27Replaced 3d model example resourcesraysan5
Cat replaced by dwarf
2015-07-18Updated examples for next raylib versionraysan5