| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-05-01 | New oculus sample to test... | raysan5 | |
| 2016-04-23 | Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- | raysan5 | |
| 2016-04-17 | Improved gestures system | raysan5 | |
| 2016-04-17 | Updated gestures example | raysan5 | |
| 2016-04-08 | Added depth drawing shader | raysan5 | |
| NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture() | |||
| 2016-04-07 | Simplified texture flip and added comments | raysan5 | |
| 2016-04-07 | Review shader and add comments | raysan5 | |
| 2016-04-07 | Reviewed shaders and added comments | raysan5 | |
| 2016-04-03 | Remove recipes of GLEW from Makefile (not used any more) | LelixSuper | |
| 2016-04-03 | Remove duplicate code | LelixSuper | |
| 2016-04-01 | Remove old postprocessing system | raysan5 | |
| 2016-03-30 | Updated example to new render to texture system | raysan5 | |
| 2016-03-30 | Added support for render to texture (use RenderTexture2D) | raysan5 | |
| Now it's possible to render to texture, old postprocessing system will be removed on next raylib version. | |||
| 2016-03-27 | Remove old screenshot | raysan5 | |
| 2016-03-27 | Improved 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-23 | Physac redesign (3/3) | victorfisac | |
| Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing. | |||
| 2016-03-17 | Improved 2D-3D drawing | Ray | |
| Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok. | |||
| 2016-03-16 | Updated and improved physac examples | victorfisac | |
| 2016-03-13 | Remove GLEW library and uncomment other GNU/Linux dependences | LelixSuper | |
| 2016-03-13 | Convert tabs to spaces when it is possible in Makefile files | LelixSuper | |
| 2016-03-12 | Raname all makefile files to "Makefile" | LelixSuper | |
| I've renamed all makefile files to "Makefile" because they appear in the first files. | |||
| 2016-03-12 | Add a missing library for compiling on GNU/Linux | LelixSuper | |
| I've added "-ldl" library, it's necessary to compile the project. | |||
| 2016-03-12 | Update "libraries" and "includes" section | LelixSuper | |
| I've cleaned the GNU/Linux compilation, now you can compile without useless parameters. | |||
| 2016-03-12 | Update GNU/Linux compilation | LelixSuper | |
| If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile. | |||
| 2016-03-12 | Edit the default target to conform to GNU standards | LelixSuper | |
| I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>. | |||
| 2016-03-05 | Merge pull request #101 from victorfisac/develop | Ray | |
| Redesigned physac module (IN PROGRESS) | |||
| 2016-03-05 | Redesigned physics module (IN PROGRESS) | victorfisac | |
| physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch. | |||
| 2016-03-05 | Support 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-02 | Review rlglUnproject() system | raysan5 | |
| 2016-03-01 | Updated BoundingBox collision detections | raysan5 | |
| 2016-02-21 | Updated some files | raysan5 | |
| 2016-02-20 | Updated image to POT | raysan5 | |
| 2016-02-18 | Redesigned RPI input system -IN PROGRESS- | Ray San | |
| 2016-02-13 | Updated show-logo and start reviewing RPI inputs | raysan5 | |
| 2016-02-13 | Reviewed physics module | raysan5 | |
| A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool | |||
| 2016-02-12 | Some code tweaks | raysan5 | |
| 2016-02-11 | Improved LoadHeightmap() | raysan5 | |
| 2016-02-11 | Updated examples to make them clearer | raysan5 | |
| 2016-02-11 | Added 6 new examples | raysan5 | |
| 2016-01-29 | Fix shader versions | Constantine Tarasenkov | |
| 2016-01-26 | Updated screenshots | Ray | |
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-20 | Some formatting tweaks | raysan5 | |
| 2016-01-18 | Corrected literal value | raysan5 | |
| 2016-01-17 | Update shaders_basic_lighting.c | Ray | |
| 2016-01-17 | Rename lighting_blinn_phong.c to shaders_basic_lighting.c | Ray | |
| 2016-01-16 | Review literals type | raysan5 | |
| 2016-01-13 | Example reviewed (more clear now) | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
