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Oskari Timperi
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Author
2016-04-17
Improved gestures system
raysan5
2016-04-17
Updated gestures example
raysan5
2016-04-08
Added depth drawing shader
raysan5
2016-04-07
Simplified texture flip and added comments
raysan5
2016-04-07
Review shader and add comments
raysan5
2016-04-07
Reviewed shaders and added comments
raysan5
2016-04-03
Remove recipes of GLEW from Makefile (not used any more)
LelixSuper
2016-04-03
Remove duplicate code
LelixSuper
2016-04-01
Remove old postprocessing system
raysan5
2016-03-30
Updated example to new render to texture system
raysan5
2016-03-30
Added support for render to texture (use RenderTexture2D)
raysan5
2016-03-27
Remove old screenshot
raysan5
2016-03-27
Improved 2d camera system -IN PROGRESS-
raysan5
2016-03-23
Physac redesign (3/3)
victorfisac
2016-03-17
Improved 2D-3D drawing
Ray
2016-03-16
Updated and improved physac examples
victorfisac
2016-03-13
Remove GLEW library and uncomment other GNU/Linux dependences
LelixSuper
2016-03-13
Convert tabs to spaces when it is possible in Makefile files
LelixSuper
2016-03-12
Raname all makefile files to "Makefile"
LelixSuper
2016-03-12
Add a missing library for compiling on GNU/Linux
LelixSuper
2016-03-12
Update "libraries" and "includes" section
LelixSuper
2016-03-12
Update GNU/Linux compilation
LelixSuper
2016-03-12
Edit the default target to conform to GNU standards
LelixSuper
2016-03-05
Merge pull request #101 from victorfisac/develop
Ray
2016-03-05
Redesigned physics module (IN PROGRESS)
victorfisac
2016-03-05
Support 2d camera system -IN PROGRESS-
raysan5
2016-03-05
3d Camera: Added support for field-of-view Y
raysan5
2016-03-02
Review rlglUnproject() system
raysan5
2016-03-01
Updated BoundingBox collision detections
raysan5
2016-02-21
Updated some files
raysan5
2016-02-20
Updated image to POT
raysan5
2016-02-18
Redesigned RPI input system -IN PROGRESS-
Ray San
2016-02-13
Updated show-logo and start reviewing RPI inputs
raysan5
2016-02-13
Reviewed physics module
raysan5
2016-02-12
Some code tweaks
raysan5
2016-02-11
Improved LoadHeightmap()
raysan5
2016-02-11
Updated examples to make them clearer
raysan5
2016-02-11
Added 6 new examples
raysan5
2016-01-29
Fix shader versions
Constantine Tarasenkov
2016-01-26
Updated screenshots
Ray
2016-01-25
Move Light struct to example
raysan5
2016-01-20
Some formatting tweaks
raysan5
2016-01-18
Corrected literal value
raysan5
2016-01-17
Update shaders_basic_lighting.c
Ray
2016-01-17
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
Ray
2016-01-16
Review literals type
raysan5
2016-01-13
Example reviewed (more clear now)
raysan5
2016-01-13
Vertex shaders optimization
raysan5
2016-01-11
Added world to screen conversion
victorfisac
2016-01-11
Review Light/Material system
raysan5
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