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2016-04-17Improved gestures systemraysan5
2016-04-17Updated gestures exampleraysan5
2016-04-08Added depth drawing shaderraysan5
NOTE: It requires a depth texture as input, it should be configured on rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of Depth Texture. Check rlglLoadRenderTexture()
2016-04-07Simplified texture flip and added commentsraysan5
2016-04-07Review shader and add commentsraysan5
2016-04-07Reviewed shaders and added commentsraysan5
2016-04-03Remove recipes of GLEW from Makefile (not used any more)LelixSuper
2016-04-03Remove duplicate codeLelixSuper
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Updated example to new render to texture systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-27Remove old screenshotraysan5
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-23Physac redesign (3/3)victorfisac
Finally, physics update is handled in main thread using steps to get accuracy in collisions detection instead of moving it to a new thread. Examples are finished as simple and clear as I could. Finally, physac module is MORE simpler than in the first version, calculation everything by the same way for both types of physic objects. I tryed to add rotated physics a couple of times but I didn't get anything good to get a base to improve it. Maybe for the next version... No bugs or strange behaviours found during testing.
2016-03-17Improved 2D-3D drawingRay
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
2016-03-16Updated and improved physac examplesvictorfisac
2016-03-13Remove GLEW library and uncomment other GNU/Linux dependencesLelixSuper
2016-03-13Convert tabs to spaces when it is possible in Makefile filesLelixSuper
2016-03-12Raname all makefile files to "Makefile"LelixSuper
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12Add a missing library for compiling on GNU/LinuxLelixSuper
I've added "-ldl" library, it's necessary to compile the project.
2016-03-12Update "libraries" and "includes" sectionLelixSuper
I've cleaned the GNU/Linux compilation, now you can compile without useless parameters.
2016-03-12Update GNU/Linux compilationLelixSuper
If you have raylib on standard directories ("/usr/local/include/raylib/raylib.h" for the header and "/usr/local/lib/libraylib.a" for raylib library) you can compile without edit the makefile.
2016-03-12Edit the default target to conform to GNU standardsLelixSuper
I've changed all default target names with 'all'. Here there is the explanation: <https://www.gnu.org/prep/standards/standards.html#Standard-Targets>.
2016-03-05Merge pull request #101 from victorfisac/developRay
Redesigned physac module (IN PROGRESS)
2016-03-05Redesigned physics module (IN PROGRESS)victorfisac
physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch.
2016-03-05Support 2d camera system -IN PROGRESS-raysan5
2016-03-053d Camera: Added support for field-of-view Yraysan5
2016-03-02Review rlglUnproject() systemraysan5
2016-03-01Updated BoundingBox collision detectionsraysan5
2016-02-21Updated some filesraysan5
2016-02-20Updated image to POTraysan5
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Reviewed physics moduleraysan5
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
2016-02-12Some code tweaksraysan5
2016-02-11Improved LoadHeightmap()raysan5
2016-02-11Updated examples to make them clearerraysan5
2016-02-11Added 6 new examplesraysan5
2016-01-29Fix shader versionsConstantine Tarasenkov
2016-01-26Updated screenshotsRay
2016-01-25Move Light struct to exampleraysan5
2016-01-20Some formatting tweaksraysan5
2016-01-18Corrected literal valueraysan5
2016-01-17Update shaders_basic_lighting.cRay
2016-01-17Rename lighting_blinn_phong.c to shaders_basic_lighting.cRay
2016-01-16Review literals typeraysan5
2016-01-13Example reviewed (more clear now)raysan5
2016-01-13Vertex shaders optimizationraysan5
2016-01-11Added world to screen conversionvictorfisac
- Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header.
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency