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Oskari Timperi
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examples
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Author
2016-06-15
Reviewing Oculus rendering...
Ray
2016-06-14
Fixed little bug in physac example
victorfisac
2016-06-14
Fixed spacing and set UpdatePhysics() function as static...
victorfisac
2016-06-14
Add pthread external library to source...
victorfisac
2016-06-14
Fixed bug in delta time calculation...
victorfisac
2016-06-14
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
victorfisac
2016-06-14
raylib Oculus Rift CV1 example... IT WORKS!!!
raysan5
2016-06-14
Update Oculus sample (will be moved soon)
raysan5
2016-06-14
Updated raylib Oculus example
raysan5
2016-06-12
Updated physics examples with new module changes
victorfisac
2016-06-11
Update physac examples with fixed timestep method
victorfisac
2016-06-10
Fixed GLSL 100 shaders
victorfisac
2016-06-09
Updated examples for new physac header-only
raysan5
2016-06-09
Updated to raylib 1.5
Ray
2016-06-08
Adjust to standard example screen size
Ray
2016-06-08
Update distortion.fs
Ray
2016-06-08
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
Ray
2016-06-08
Added distortion shader to render
raysan5
2016-06-08
Stereo rendering test
Ray
2016-06-08
Update screenshot
Ray
2016-06-07
Updated some code
Ray
2016-06-07
Reorganized device init/close
raysan5
2016-06-03
Basic raylib Oculus Rift template for reference
raysan5
2016-06-03
Updated camera 2d example
raysan5
2016-06-03
Update eye render pose with layer data
Ray
2016-06-02
Updated Oculus sample
raysan5
2016-05-31
Updated Oculus sample to Oculus SDK 1.4
raysan5
2016-05-31
Review text formatting (spacing, tabs...)
raysan5
2016-05-31
Removed colTint, tint color is colDiffuse
raysan5
2016-05-31
Improved library consistency
raysan5
2016-05-31
Reviewed DrawLight() function and some tweaks
Ray
2016-05-30
Standard Lighting (3/3)
victorfisac
2016-05-30
Added normal and specular maps logic to standard...
victorfisac
2016-05-30
Add 'dwarf' model normal and specular maps to resources folder
victorfisac
2016-05-29
Delete old example mesh resource file
victorfisac
2016-05-29
Improved render to texture
raysan5
2016-05-23
Some tweaks
raysan5
2016-05-21
Fix small bug and spacing
victorfisac
2016-05-21
Add standard lighting (2/3)
victorfisac
2016-05-21
Remove deprecated phong lighting shaders and example
victorfisac
2016-05-20
fix example
Gordon McShane
2016-05-20
Review struct typedef to avoid pointers for users
raysan5
2016-05-18
Updated shaders with comments
raysan5
2016-05-17
Corrected function name
Ray
2016-05-13
Fix building examples on OSX
Chris Hemingway
2016-05-07
Testing new material usage
raysan5
2016-05-04
Updated Oculus sample
raysan5
2016-05-03
Renamed function for consistency
raysan5
2016-05-01
New oculus sample to test...
raysan5
2016-04-23
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
raysan5
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