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AgeCommit message (Expand)Author
2016-06-15Reviewing Oculus rendering...Ray
2016-06-14Fixed little bug in physac examplevictorfisac
2016-06-14Fixed spacing and set UpdatePhysics() function as static...victorfisac
2016-06-14Add pthread external library to source...victorfisac
2016-06-14Fixed bug in delta time calculation...victorfisac
2016-06-14Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-14raylib Oculus Rift CV1 example... IT WORKS!!!raysan5
2016-06-14Update Oculus sample (will be moved soon)raysan5
2016-06-14Updated raylib Oculus exampleraysan5
2016-06-12Updated physics examples with new module changesvictorfisac
2016-06-11Update physac examples with fixed timestep methodvictorfisac
2016-06-10Fixed GLSL 100 shadersvictorfisac
2016-06-09Updated examples for new physac header-onlyraysan5
2016-06-09Updated to raylib 1.5Ray
2016-06-08Adjust to standard example screen sizeRay
2016-06-08Update distortion.fsRay
2016-06-08Rename raylib_rlgl_standalone.c to rlgl_standalone.cRay
2016-06-08Added distortion shader to renderraysan5
2016-06-08Stereo rendering testRay
2016-06-08Update screenshotRay
2016-06-07Updated some codeRay
2016-06-07Reorganized device init/closeraysan5
2016-06-03Basic raylib Oculus Rift template for referenceraysan5
2016-06-03Updated camera 2d exampleraysan5
2016-06-03Update eye render pose with layer dataRay
2016-06-02Updated Oculus sampleraysan5
2016-05-31Updated Oculus sample to Oculus SDK 1.4raysan5
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Removed colTint, tint color is colDiffuseraysan5
2016-05-31Improved library consistencyraysan5
2016-05-31Reviewed DrawLight() function and some tweaksRay
2016-05-30Standard Lighting (3/3)victorfisac
2016-05-30Added normal and specular maps logic to standard...victorfisac
2016-05-30Add 'dwarf' model normal and specular maps to resources foldervictorfisac
2016-05-29Delete old example mesh resource filevictorfisac
2016-05-29Improved render to textureraysan5
2016-05-23Some tweaksraysan5
2016-05-21Fix small bug and spacingvictorfisac
2016-05-21Add standard lighting (2/3)victorfisac
2016-05-21Remove deprecated phong lighting shaders and examplevictorfisac
2016-05-20fix exampleGordon McShane
2016-05-20Review struct typedef to avoid pointers for usersraysan5
2016-05-18Updated shaders with commentsraysan5
2016-05-17Corrected function nameRay
2016-05-13Fix building examples on OSXChris Hemingway
2016-05-07Testing new material usageraysan5
2016-05-04Updated Oculus sampleraysan5
2016-05-03Renamed function for consistencyraysan5
2016-05-01New oculus sample to test...raysan5
2016-04-23Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-raysan5