| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-08-15 | Updated compiling notes | Ray | |
| 2016-08-08 | Visual Studio 2015 project | raysan5 | |
| 2016-08-07 | Some code review tweaks | raysan5 | |
| 2016-08-07 | Review Lua examples and formatting | Ray | |
| 2016-08-06 | GetDroppedFiles and SetShaderValue in Lua working | ghassanpl | |
| Exposed Texture2D.id to Lua Lights now have settable/gettable fields | |||
| 2016-08-06 | Updated Lua examples | raysan5 | |
| Most of the examples already working! Only some of them still fail, mostly related to data arrays... | |||
| 2016-08-06 | Fixes for some Lua bugs | ghassanpl | |
| 2016-08-06 | Added example audio_raw_stream | raysan5 | |
| 2016-08-06 | Add raylib lua examples | raysan5 | |
| 2016-08-03 | [rlua] new module: raylib Lua binding | raysan5 | |
| 2016-08-03 | Updated and comments | raysan5 | |
| 2016-08-02 | Complete review and update | raysan5 | |
| Simplified module for Music and AudioStream Added support for raw audio streaming (with example) | |||
| 2016-08-01 | Review audio module and examples | raysan5 | |
| 2016-08-01 | Complete review of audio system | raysan5 | |
| Still some work left... | |||
| 2016-07-30 | Corrected bug on Linux linking | Ray | |
| 2016-07-25 | Redesigned bloom shader to work on RPI | raysan5 | |
| 2016-07-25 | Corrected issue with paths on RPI | raysan5 | |
| 2016-07-17 | Added new example to makefile | raysan5 | |
| 2016-07-17 | New example: XM module playing | raysan5 | |
| 2016-07-17 | Updated examples screenshots | raysan5 | |
| 2016-07-16 | Oculus Rift example with rlgl standalone | raysan5 | |
| 2016-07-16 | Code tweaks and comments | raysan5 | |
| 2016-07-16 | Removed oculus glfw sample (already on raylib) | raysan5 | |
| Replaced by example rlgl_oculus_rift | |||
| 2016-07-16 | Review comment | raysan5 | |
| 2016-07-16 | Added rlgl standalone sample | raysan5 | |
| 2016-07-16 | Added audio standalone sample | raysan5 | |
| 2016-07-12 | Corrected some issues on OpenGL ES | raysan5 | |
| 2016-07-11 | Added custom Oculus CV1 parameters | Ray | |
| Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point. | |||
| 2016-07-10 | Setup values for Oculus Rift DK2 | Ray | |
| Oculus Rift CV1 default values seem not to be available... | |||
| 2016-07-08 | Updated VR support -IN PROGRESS- | raysan5 | |
| - Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering | |||
| 2016-07-06 | Added screenshot for example core_oculus_rift | raysan5 | |
| 2016-07-06 | VR Functions renaming (for generic HMD device) | Ray | |
| Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... | |||
| 2016-07-04 | Moved Oculus enable drawing to user side... | raysan5 | |
| Still thinking about the best way to manage this... | |||
| 2016-07-04 | Redesigned stereo rendering mechanism | Ray | |
| Now it's easier for the user! Just init Oculus device and get stereo rendering! | |||
| 2016-06-30 | Updated examples and makefile | Ray | |
| 2016-06-27 | Added missing parameter | raysan5 | |
| 2016-06-27 | Redesigned distortion shader, added chromatic aberration | raysan5 | |
| 2016-06-27 | Corrected issue on distortion shader | raysan5 | |
| 2016-06-27 | Reorganize shaders to respective folders | raysan5 | |
| 2016-06-27 | Review examples makefile for RPI | raysan5 | |
| 2016-06-27 | Corrected stream playing with index | raysan5 | |
| 2016-06-26 | Enable/Disable VR experience | raysan5 | |
| 2016-06-26 | Added notes about chromatic aberration | Ray | |
| 2016-06-25 | Updated to new rlgl | raysan5 | |
| 2016-06-25 | Corrected window size to unify with other examples | raysan5 | |
| 2016-06-24 | Removed function SetModelTexture() | raysan5 | |
| It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion... | |||
| 2016-06-21 | Added distortion shader for testing | raysan5 | |
| 2016-06-21 | Code tweak | raysan5 | |
| 2016-06-21 | Simplify Oculus example... | Ray | |
| ...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes... | |||
| 2016-06-17 | Improving Oculus Rift example... | Ray | |
| Under design... looking for the easiest and most comprehensive way for the user to use VR... | |||
