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AgeCommit message (Collapse)Author
2016-08-15Updated compiling notesRay
2016-08-08Visual Studio 2015 projectraysan5
2016-08-07Some code review tweaksraysan5
2016-08-07Review Lua examples and formattingRay
2016-08-06GetDroppedFiles and SetShaderValue in Lua workingghassanpl
Exposed Texture2D.id to Lua Lights now have settable/gettable fields
2016-08-06Updated Lua examplesraysan5
Most of the examples already working! Only some of them still fail, mostly related to data arrays...
2016-08-06Fixes for some Lua bugsghassanpl
2016-08-06Added example audio_raw_streamraysan5
2016-08-06Add raylib lua examplesraysan5
2016-08-03[rlua] new module: raylib Lua bindingraysan5
2016-08-03Updated and commentsraysan5
2016-08-02Complete review and updateraysan5
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
2016-08-01Review audio module and examplesraysan5
2016-08-01Complete review of audio systemraysan5
Still some work left...
2016-07-30Corrected bug on Linux linkingRay
2016-07-25Redesigned bloom shader to work on RPIraysan5
2016-07-25Corrected issue with paths on RPIraysan5
2016-07-17Added new example to makefileraysan5
2016-07-17New example: XM module playingraysan5
2016-07-17Updated examples screenshotsraysan5
2016-07-16Oculus Rift example with rlgl standaloneraysan5
2016-07-16Code tweaks and commentsraysan5
2016-07-16Removed oculus glfw sample (already on raylib)raysan5
Replaced by example rlgl_oculus_rift
2016-07-16Review commentraysan5
2016-07-16Added rlgl standalone sampleraysan5
2016-07-16Added audio standalone sampleraysan5
2016-07-12Corrected some issues on OpenGL ESraysan5
2016-07-11Added custom Oculus CV1 parametersRay
Matching the same stereo rendering result given by Oculus PC SDK for Oculus Rift CV1 is very difficult because hardware has changed a lot and DK2 distortion shader and parameters don't fit on CV1. Some custom parameters have been calculated to simulate kind of CV1 stereo rendering. Further work is required on this point.
2016-07-10Setup values for Oculus Rift DK2Ray
Oculus Rift CV1 default values seem not to be available...
2016-07-08Updated VR support -IN PROGRESS-raysan5
- Embedded VR distortion shader - Ready to support multiple VR devices - Fallback to VR Simulator if device not ready - Support mono rendering over stereo rendering
2016-07-06Added screenshot for example core_oculus_riftraysan5
2016-07-06VR Functions renaming (for generic HMD device)Ray
Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense...
2016-07-04Moved Oculus enable drawing to user side...raysan5
Still thinking about the best way to manage this...
2016-07-04Redesigned stereo rendering mechanismRay
Now it's easier for the user! Just init Oculus device and get stereo rendering!
2016-06-30Updated examples and makefileRay
2016-06-27Added missing parameterraysan5
2016-06-27Redesigned distortion shader, added chromatic aberrationraysan5
2016-06-27Corrected issue on distortion shaderraysan5
2016-06-27Reorganize shaders to respective foldersraysan5
2016-06-27Review examples makefile for RPIraysan5
2016-06-27Corrected stream playing with indexraysan5
2016-06-26Enable/Disable VR experienceraysan5
2016-06-26Added notes about chromatic aberrationRay
2016-06-25Updated to new rlglraysan5
2016-06-25Corrected window size to unify with other examplesraysan5
2016-06-24Removed function SetModelTexture()raysan5
It's more educational to go through new material system, so, I decide to remove this function to avoid students confusion...
2016-06-21Added distortion shader for testingraysan5
2016-06-21Code tweakraysan5
2016-06-21Simplify Oculus example...Ray
...to align it with standard raylib code. Final goal would be having the same code work for every platform with no changes...
2016-06-17Improving Oculus Rift example...Ray
Under design... looking for the easiest and most comprehensive way for the user to use VR...