| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-12 | Fixed small error in comments | eggmund | |
| 2019-05-12 | Added julia set shader example. | eggmund | |
| 2019-05-10 | Add WinMM library for linkage | raysan5 | |
| Now it's required on Windows if not using a busy wait loop | |||
| 2019-05-07 | NO SUPPORT_BUSY_WAIT_LOOP by default | Ray | |
| 2019-05-06 | Remove broken example: standard_lighting | Ray | |
| 2019-05-06 | Move bunnymark example to another module | Ray | |
| 2019-05-06 | Update text_unicode.c | Ray | |
| 2019-05-06 | Review example formatting | Ray | |
| 2019-05-06 | Avoid warnings pre-evaluating values | Ray | |
| Variable operations inside the functions should be evaluated before the function operations. | |||
| 2019-05-06 | Example review | Ray | |
| 2019-05-04 | examples: CMake: warn once only about macOS OpenGL deprecation | Ahmad Fatoum | |
| Otherwise compiling rlgl is too spammy. While at it remove the now unneeded CheckIncludeFiles. | |||
| 2019-05-04 | examples: CMake: don't build core_loading_thread if no pthreads | Ahmad Fatoum | |
| The example requires pthreads and now C11 <stdatomic.h>, thus skip it if either isn't available. This also fixes the current Travis CI build failure for the Windows configuration. | |||
| 2019-05-04 | examples: core_loading_thread: fix race condition | Ahmad Fatoum | |
| A plain variable is insuffecient for inter-thread communication. Both the compiler and the processor may reorder accesses. The compiler could even cache dataLoaded with the result that STATE_FINISHED becomes unreachable. Fix this by using C11 atomic_bool, which guarantees sequential consistency. This fixes #827. | |||
| 2019-05-04 | examples: core_loading_thread: use symbolic names for state machine states | Ahmad Fatoum | |
| And while at it, use a switch clause to make the state machine structure clearer. | |||
| 2019-05-03 | Renamed example | Ray | |
| 2019-05-03 | Create examples_template.c | Ray | |
| 2019-05-03 | Batch of 9 new shapes examples! | Ray | |
| Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included: - shapes_bouncing_ball - shapes_collision_area - shapes_following_eyes - shapes_draw_circle_sector (requires raygui.h) - shapes_draw_rectangle_rounded (requires raygui.h) - shapes_draw_ring (requires raygui.h) - shapes_easings_ball_anim (requires easings.h) - shapes_easings_box_anim (requires easings.h) - shapes_easings_rectangle_array (requires easings.h) | |||
| 2019-05-03 | new example: textures_sprite_explosion | Ray | |
| 2019-05-02 | Update models_first_person_maze.c | Ray | |
| 2019-05-02 | Added missing include | Ray | |
| 2019-05-02 | new example: textures_sprite_button | Ray | |
| 2019-05-02 | new example: core_loading_thread | Ray | |
| Data loading in a second thread with progress bar in main thread | |||
| 2019-05-02 | example review: models_first_person_maze | Ray | |
| Added walls collision check | |||
| 2019-05-02 | Update Makefile | Ray | |
| 2019-04-28 | Minor tweaks | raysan5 | |
| 2019-04-28 | Damn, made a mistake | Reece Mackie | |
| 2019-04-28 | Update gamepad example to use new enums | Reece Mackie | |
| 2019-04-28 | Remove example on Android | raysan5 | |
| 2019-04-23 | new example: models_first_person_maze -WIP- | Ray | |
| 2019-04-23 | Fix for DrawRectangleRounded | Demizdor | |
| 2019-04-23 | WARNING: Issues on web building | Ray | |
| Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage) | |||
| 2019-04-22 | [rnet] module WIP (#809) | Jak | |
| Added experimental network module | |||
| 2019-04-21 | Fix formatting ...not very good at this | Vlad Adrian | |
| 2019-04-21 | Fixed formatting! Grumble, grumble... | Vlad Adrian | |
| 2019-04-21 | Added unicode example | Demizdor | |
| 2019-04-12 | Review some examples | Ray | |
| 2019-04-11 | Removed iqm example | Ray | |
| Already integrated into raylib | |||
| 2019-04-11 | new example: shapes_rectangle_scaling_mouse | Ray | |
| 2019-04-11 | new example: core_window_scale_letterbox | Ray | |
| 2019-04-11 | new example: shaders_texture_drawing | Ray | |
| 2019-04-11 | new example: textures_background_scrolling | Ray | |
| 2019-04-11 | Review VR simulator mechanism | Ray | |
| - No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user | |||
| 2019-04-08 | Avoid example on Android | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | Added missing include -_- | Ray | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-05 | Corrected issue with LoadMesh() | Ray | |
| 2019-04-01 | Update cube.obj | Ray | |
