aboutsummaryrefslogtreecommitdiff
path: root/examples
AgeCommit message (Collapse)Author
2019-05-12Fixed small error in commentseggmund
2019-05-12Added julia set shader example.eggmund
2019-05-10Add WinMM library for linkageraysan5
Now it's required on Windows if not using a busy wait loop
2019-05-07NO SUPPORT_BUSY_WAIT_LOOP by defaultRay
2019-05-06Remove broken example: standard_lightingRay
2019-05-06Move bunnymark example to another moduleRay
2019-05-06Update text_unicode.cRay
2019-05-06Review example formattingRay
2019-05-06Avoid warnings pre-evaluating valuesRay
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06Example reviewRay
2019-05-04examples: CMake: warn once only about macOS OpenGL deprecationAhmad Fatoum
Otherwise compiling rlgl is too spammy. While at it remove the now unneeded CheckIncludeFiles.
2019-05-04examples: CMake: don't build core_loading_thread if no pthreadsAhmad Fatoum
The example requires pthreads and now C11 <stdatomic.h>, thus skip it if either isn't available. This also fixes the current Travis CI build failure for the Windows configuration.
2019-05-04examples: core_loading_thread: fix race conditionAhmad Fatoum
A plain variable is insuffecient for inter-thread communication. Both the compiler and the processor may reorder accesses. The compiler could even cache dataLoaded with the result that STATE_FINISHED becomes unreachable. Fix this by using C11 atomic_bool, which guarantees sequential consistency. This fixes #827.
2019-05-04examples: core_loading_thread: use symbolic names for state machine statesAhmad Fatoum
And while at it, use a switch clause to make the state machine structure clearer.
2019-05-03Renamed exampleRay
2019-05-03Create examples_template.cRay
2019-05-03Batch of 9 new shapes examples!Ray
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included: - shapes_bouncing_ball - shapes_collision_area - shapes_following_eyes - shapes_draw_circle_sector (requires raygui.h) - shapes_draw_rectangle_rounded (requires raygui.h) - shapes_draw_ring (requires raygui.h) - shapes_easings_ball_anim (requires easings.h) - shapes_easings_box_anim (requires easings.h) - shapes_easings_rectangle_array (requires easings.h)
2019-05-03new example: textures_sprite_explosionRay
2019-05-02Update models_first_person_maze.cRay
2019-05-02Added missing includeRay
2019-05-02new example: textures_sprite_buttonRay
2019-05-02new example: core_loading_threadRay
Data loading in a second thread with progress bar in main thread
2019-05-02example review: models_first_person_mazeRay
Added walls collision check
2019-05-02Update MakefileRay
2019-04-28Minor tweaksraysan5
2019-04-28Damn, made a mistakeReece Mackie
2019-04-28Update gamepad example to use new enumsReece Mackie
2019-04-28Remove example on Androidraysan5
2019-04-23new example: models_first_person_maze -WIP-Ray
2019-04-23Fix for DrawRectangleRoundedDemizdor
2019-04-23WARNING: Issues on web buildingRay
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage)
2019-04-22[rnet] module WIP (#809)Jak
Added experimental network module
2019-04-21Fix formatting ...not very good at thisVlad Adrian
2019-04-21Fixed formatting! Grumble, grumble...Vlad Adrian
2019-04-21Added unicode exampleDemizdor
2019-04-12Review some examplesRay
2019-04-11Removed iqm exampleRay
Already integrated into raylib
2019-04-11new example: shapes_rectangle_scaling_mouseRay
2019-04-11new example: core_window_scale_letterboxRay
2019-04-11new example: shaders_texture_drawingRay
2019-04-11new example: textures_background_scrollingRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2019-04-08Avoid example on AndroidRay
2019-04-07Happy new year 2019ChillerDragon
2019-04-05Added missing include -_-Ray
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05Corrected issue with LoadMesh()Ray
2019-04-01Update cube.objRay