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2018-08-07Reviewed AnimatedModel structRay
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-06Reviewed spacings on latest PRRay
2018-08-06Merge pull request #618 from kimkulling/fix_compiler_warningsRay
Fix compiler warnings
2018-08-05Fix compiler warings in texture.c and more.Kim Kulling
2018-08-04Fix compiler warnings, first partKim Kulling
2018-08-03Merge pull request #609 from pamarcos/fix_physac_examplesRay
[physac] Fix Physac examples to be run without creating new thread
2018-07-30make sure that the constant is of float type, not doubleEthan Trịnh
2018-07-30fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant ↵Ethan Trịnh
too big
2018-07-29Fix Physac examples to be run without creating new threadPablo Marcos Oltra
2018-07-29CMake: include rlgl_standalone in -DBUILD_EXAMPLESAhmad Fatoum
With the recent CMake cleanup, getting raylib's dependencies for use when building rlgl_standalone is quite straight forward, so lets enable it again. Fixes #508, just properly this time. :)
2018-07-29CMake: Major cleanup to support find_package(raylib)Ahmad Fatoum
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
2018-07-28Reviewed custom logging functionalityraysan5
2018-07-26Add SetTraceLogCallback to enable users setting custom logging (#597)Pablo Marcos Oltra
2018-07-25Reviewed audio exampleRay
2018-07-25Complete raw_audio_stream exampleJames Hofmann
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback) 2. Sine is computed correctly, with an adjustable frequency 3. User can modulate frequency in real-time with mouse 4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25CMake: Don't build rlgl_standalone as part of the examplesAhmad Fatoum
Closes #588.
2018-07-25Fix HTML5 examples and games using CMake (#589)Pablo Marcos Oltra
Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-24First working version of IQM animationsRay
Still a work in progress but it already works... Current riqm API could be simplified...
2018-07-21Travis CI: Fix emscripten build breakageAhmad Fatoum
2018-07-21Convert window render sizes to floatsJess Peter
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21Review formattingraysan5
2018-07-21Support examples with Emterpreterraysan5
Examples can be compiled for web with no code change at all! Usually examples need to be refactored for web... using emscripten code interpreter (emterpreter), it can manage synchronous while() loops internally... as a downside, execution is very slow...
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-19Working on MP3 supportRay
2018-07-16Reviewed audio_standaloneRay
Now it works with mini_al library
2018-07-16Reviewed lighting example...Ray
No model available, this example should probably be redesigned...
2018-07-16Reviewed compilation optionsRay
2018-07-16Removed Oculus exampleRay
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16Reviewed rlgl_standalone exampleRay
2018-07-16Converted rlgl module in header-onlyRay
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded! Also removed shader_distortion.h, embedded in rlgl.h
2018-07-15Reviewed example for clarityRay
2018-07-15Added new example: text_font_sdfRay
2018-07-13Start reviewing IQM loader...Ray
2018-07-12Example tweakRay
2018-07-10Review Android MakefilesRay
2018-07-05fixed so it breaksculacant
2018-07-05Upload IQM loader project -WIP-Ray
2018-07-03Example: Don't load texture removed from source treeAhmad Fatoum
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-06-30Reviewed models and examplesRay
2018-06-30Added new example screenshotRay
2018-06-30Re-added: LoadFontEx()Ray
2018-06-30Removed unused texturesRay
2018-06-23Added support OpenBSD, NetBSD, DragonFlymaficccc@gmail.com
2018-06-21Review OBJ loading exampleRay
Replaced old dwarf model
2018-06-21Reviewed skybox exampleRay
2018-06-21Replaced skybox HDR imageRay
Note that HDR exposured possibilities are not used on this example...
2018-06-21Removed dwarf 3d modelRay
Replaced by medieval 3d assets
2018-05-29Reviewed Windows resource file nameRay
2018-05-28Corrected issue with floats on TCCRay
It seems TCC was not casting correctly int values to float in some specific situations
2018-05-21CMake+Android: Skip tests with SetCameraModeAhmad Fatoum
src/core.c does explicitly skip including <camera.h> on Android and tests fail. Therefore skip these failing tests. Closes #507.