| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-02-11 | Corrected issue with OpenAL being 'keg only' on OSX | raysan5 | |
| Also reviewed issue with stdbool when compiling with clang | |||
| 2017-02-05 | Remove rlua from raylib main repo | raysan5 | |
| Moved to own repo at https://github.com/raysan5/raylib-lua | |||
| 2017-02-05 | Refactor SpriteFont struct | raysan5 | |
| Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters. | |||
| 2017-01-27 | Move lighting system out of raylib | Ray | |
| Lighting is implemented as a raylib example now | |||
| 2017-01-22 | Upload wave collector - GGJ17 game | Ray | |
| 2017-01-05 | Lattest PR review | raysan5 | |
| Function names, code formatting... | |||
| 2017-01-02 | Added RaycastMesh function and example test case | Joel Davis | |
| 2016-12-31 | Added RaycastGround and ray picking example | Joel Davis | |
| 2016-12-26 | Added some comments to sample | raysan5 | |
| Some work still required... | |||
| 2016-12-26 | Improved FLAC audio support | raysan5 | |
| 2016-12-25 | Complete review of audio module | raysan5 | |
| 2016-12-22 | Fix building audio_standalone example on linux | Saggi Mizrahi | |
| Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
| 2016-12-22 | Fix bad call to oculus API | Saggi Mizrahi | |
| Missing passing of &camera Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
| 2016-11-26 | Corrected path slash separator | Ray | |
| 2016-11-24 | Updated background color | Ray | |
| 2016-11-22 | Added physics samples to makefile | Ray | |
| 2016-11-22 | Reviewed some lua examples and added new ones | Ray | |
| 2016-11-21 | Added new Physac examples | victorfisac | |
| 2016-11-21 | Removed old Physac examples | victorfisac | |
| 2016-11-21 | Simplified audio example | raysan5 | |
| 2016-11-21 | Added new text sample: text_bmfont_unordered | raysan5 | |
| BMFont loading has been improved to support unordered chars and extended characters (up to 255) | |||
| 2016-11-21 | rlua: Added some missing functions | Ray | |
| Updated to raylib 1.6 functionality | |||
| 2016-11-18 | Review examples and added new ones | raysan5 | |
| 2016-11-06 | Improve text example | raysan5 | |
| 2016-11-03 | Example tweak | raysan5 | |
| 2016-11-02 | Brand new gamepad example | raysan5 | |
| 2016-10-11 | Updated standard shader | Ray | |
| Corrects weird artifacts on web | |||
| 2016-10-10 | Update examples to new camera system | raysan5 | |
| 2016-10-09 | Added simulated head-tracking on VR simulator | Ray | |
| A simple 1st person camera... still requires some work... | |||
| 2016-09-26 | Working on camera system... | raysan5 | |
| 2016-09-25 | Improving camera system -IN PROGRESS- | raysan5 | |
| 2016-09-21 | Added standard shader for testing | raysan5 | |
| 2016-09-15 | Corrected audio bugs and improved examples | raysan5 | |
| 2016-08-15 | Updated compiling notes | Ray | |
| 2016-08-08 | Visual Studio 2015 project | raysan5 | |
| 2016-08-07 | Some code review tweaks | raysan5 | |
| 2016-08-07 | Review Lua examples and formatting | Ray | |
| 2016-08-06 | GetDroppedFiles and SetShaderValue in Lua working | ghassanpl | |
| Exposed Texture2D.id to Lua Lights now have settable/gettable fields | |||
| 2016-08-06 | Updated Lua examples | raysan5 | |
| Most of the examples already working! Only some of them still fail, mostly related to data arrays... | |||
| 2016-08-06 | Fixes for some Lua bugs | ghassanpl | |
| 2016-08-06 | Added example audio_raw_stream | raysan5 | |
| 2016-08-06 | Add raylib lua examples | raysan5 | |
| 2016-08-03 | [rlua] new module: raylib Lua binding | raysan5 | |
| 2016-08-03 | Updated and comments | raysan5 | |
| 2016-08-02 | Complete review and update | raysan5 | |
| Simplified module for Music and AudioStream Added support for raw audio streaming (with example) | |||
| 2016-08-01 | Review audio module and examples | raysan5 | |
| 2016-08-01 | Complete review of audio system | raysan5 | |
| Still some work left... | |||
| 2016-07-30 | Corrected bug on Linux linking | Ray | |
| 2016-07-25 | Redesigned bloom shader to work on RPI | raysan5 | |
| 2016-07-25 | Corrected issue with paths on RPI | raysan5 | |
