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2019-12-01ADDED: DrawTextCodepoint()Ray
- Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation
2019-11-25Rename and review: core_2d_camera_platformerRay
2019-11-25Support rlPushMatrix() and rlPopMatrix() on mesh drawingRay
2019-11-25Minor format tweaksRay
2019-11-24Review PR #1022raysan5
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24fix example build on macos (#1022)Richard Smith
2019-11-24Review key input queue PR #1012raysan5
Keeping original API
2019-11-01Fix generation of web examples (#1007)Pablo Marcos Oltra
At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation.
2019-10-28Corrected issue with function renamedRay
2019-10-26updated RayMarching Demo (#997)Industrious Nomad
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
2019-10-11corrected examples Makefile target (#985)chriscamacho
2019-09-22Example renamedRay
2019-09-22Review PR and commentsRay
2019-09-22contributed simple shader example (#973)chriscamacho
Contributed simple shader example
2019-09-19fixed leak with PBR example (#971)chriscamacho
2019-09-12Review weird PBR shader issue >_<Ray
2019-09-12RENAMED: text_sprite_font > text_font_spritefontRay
2019-09-12RENAMED: text_ttf_loading > text_font_filtersRay
2019-09-12RENAMED: text_bmfont_ttf > text_font_loadingRay
2019-09-12Review example crashingRay
Note this example is not working properly, it still requires some review.
2019-09-12Add glTF Duck modelRay
2019-09-12REMOVED: models_obj_viewerRay
2019-09-12REDESIGNED: models_obj_loading > models_loadingRay
2019-09-04Update plane_diffuse.pngRay
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-27examples makefile not deleting examples in Linux (#955)chriscamacho
I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!) but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system...
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-27Review all RL_CALLOC() callsraysan5
All data should be properly initialized by now
2019-08-26Unload model shaders and texturesraysan5
They are not automatically unloaded when unloading the model!
2019-08-20Uniform initialization not supported on GLSL 100raysan5
2019-08-20Support mouse cursor on RPI nativeraysan5
Reduced bunnymark limits
2019-08-19new example: shaders_fogRay
2019-08-16PR formatting reviewRay
2019-08-16change Camera2D behavior (#945)arvyy
2019-08-13RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()raysan5
Renamed for consistency with similar functions
2019-08-09addition to raylib to create matrix from 3 euler angles (#938)chriscamacho
2019-08-07 Fix memleak in physics_restitution example (#932)Michael Vetter
2019-08-07WARNING: Redesigned structsRay
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed
2019-08-06Fix loading multiple animations from .iqm file (#928)culacant
* Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-08-02explained a bit more the core_window_letterbox example (#925)João Coelho
2019-07-28Update textures_mouse_painting.craysan5
2019-07-28Replace tabs by spacesraysan5
2019-07-28Added image saved messageraysan5
2019-07-28Reviewed new examplesraysan5
2019-07-28Added scissor test and mouse painting examples proposed in #890 (#919)ChrisDill
- Updated Makefile with new examples
2019-07-27Update raygui.hraysan5
2019-07-27Avoid ricons.hraysan5
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-07-27Update raygui.hraysan5