| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-03-05 | Merge pull request #101 from victorfisac/develop | Ray | |
| Redesigned physac module (IN PROGRESS) | |||
| 2016-03-05 | Redesigned physics module (IN PROGRESS) | victorfisac | |
| physac modules is being redesigned. Physics base behaviour is done and it is composed by three steps: apply physics, resolve collisions and fix overlapping. A basic example is currently in progress. The next steps are try to add torque and unoriented physic collisions and implement physics basic functions to add forces. Rigidbody grounding state is automatically calculated and has a perfect result. Rigidbodies interacts well with each others. To achieve physics accuracy, UpdatePhysics() is called a number of times per frame. In a future, it should be changed to another thread and call it without any target frame restriction. Basic physics example has been redone (not finished) using the new module functions. Forces examples will be redone so I removed it from branch. | |||
| 2016-03-05 | Support 2d camera system -IN PROGRESS- | raysan5 | |
| 2016-03-05 | 3d Camera: Added support for field-of-view Y | raysan5 | |
| 2016-03-02 | Review rlglUnproject() system | raysan5 | |
| 2016-03-01 | Updated BoundingBox collision detections | raysan5 | |
| 2016-02-21 | Updated some files | raysan5 | |
| 2016-02-20 | Updated image to POT | raysan5 | |
| 2016-02-18 | Redesigned RPI input system -IN PROGRESS- | Ray San | |
| 2016-02-13 | Updated show-logo and start reviewing RPI inputs | raysan5 | |
| 2016-02-13 | Reviewed physics module | raysan5 | |
| A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool | |||
| 2016-02-12 | Some code tweaks | raysan5 | |
| 2016-02-11 | Improved LoadHeightmap() | raysan5 | |
| 2016-02-11 | Updated examples to make them clearer | raysan5 | |
| 2016-02-11 | Added 6 new examples | raysan5 | |
| 2016-01-29 | Fix shader versions | Constantine Tarasenkov | |
| 2016-01-26 | Updated screenshots | Ray | |
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-20 | Some formatting tweaks | raysan5 | |
| 2016-01-18 | Corrected literal value | raysan5 | |
| 2016-01-17 | Update shaders_basic_lighting.c | Ray | |
| 2016-01-17 | Rename lighting_blinn_phong.c to shaders_basic_lighting.c | Ray | |
| 2016-01-16 | Review literals type | raysan5 | |
| 2016-01-13 | Example reviewed (more clear now) | raysan5 | |
| 2016-01-13 | Vertex shaders optimization | raysan5 | |
| 2016-01-11 | Added world to screen conversion | victorfisac | |
| - Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header. | |||
| 2016-01-11 | Review Light/Material system | raysan5 | |
| Simplified for the user (more intuitive and clear) Removed lighting module dependency | |||
| 2016-01-07 | Added collision check between ray and box | victorfisac | |
| - Added CheckCollisionRayBox() function. - Updated and improved core 3d picking example (currently working as expected). | |||
| 2016-01-04 | Added functionality: Storage values | raysan5 | |
| Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue() | |||
| 2016-01-03 | Fixed little bug in lighting blinn phong example | victorfisac | |
| 2016-01-03 | Added rigidbody force example image | victorfisac | |
| 2016-01-03 | Added new physics example | victorfisac | |
| New physics example to see AddForceAtPosition() behaviour applied to 5 rigidbodies. | |||
| 2016-01-03 | Fixed physics basic example example name | victorfisac | |
| 2016-01-02 | Small code tweaks | raysan5 | |
| 2015-12-31 | Updated makefiles | raysan5 | |
| 2015-12-30 | Update lighting_blinn_phong.c | Ray | |
| 2015-12-21 | Added physics engine-module and example | victorfisac | |
| - Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module. | |||
| 2015-12-21 | Added lighting engine module | victorfisac | |
| - New lighting engine module which contains new data types Light and Material. These data types and functions facilitates making a basic 3D iluminated program with a light and a model. - Added lighting engine module example (currently included in raylib.h; it might be compiled by separate and include lighting.h in game source C file). - Corrected some opengl defines control structures and added some TODO to fix raylib-opengl 1.1 source build (note: now source can be compiled without errors, but rlglReadPixels() won't work properly). Note: most of functions of phong version 330 shader are not in v100 shaders, so I couldn't write a version 100 phong shader. These functions are included from version 150. | |||
| 2015-10-26 | Corrected minor bugs | raysan5 | |
| 2015-09-02 | Corrected model filenames | raysan5 | |
| 2015-09-02 | Added example: box collisions | raysan5 | |
| 2015-09-02 | Reviewed examples | raysan5 | |
| 2015-09-02 | Added shaders examples resources | raysan5 | |
| 2015-09-01 | Added new examples: SHADERS | raysan5 | |
| 2015-09-01 | Added some comments to examples | raysan5 | |
| 2015-08-30 | Updates some examples | raysan5 | |
| 2015-08-29 | New textures loading examples | raysan5 | |
| 2015-08-28 | New examples added | raysan5 | |
| 2015-08-28 | Changed mail address by twitter user | raysan5 | |
| Probably more useful... | |||
| 2015-08-28 | Remove crappy example | raysan5 | |
