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2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-05-22Move emscripten web shell to srcRay
2019-05-21Review gamesRay
2019-05-21Review MakefilesRay
2019-04-07Happy new year 2019ChillerDragon
2018-11-19Review resources namingRay
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data Also required to work with tcc compiler.
2018-10-103 minor sample game cleanups:noshbar
* changed bitwise & to logical && * removed redundant state check * moved a strcpy inside a NULL check to prevent a crash. NOTE: nothing sensible will happen as a result, but no crash at least.
2018-09-18enjoy!Ray
2018-07-29CMake: Major cleanup to support find_package(raylib)Ahmad Fatoum
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
2018-07-21Looking for a place for raylib resource fileraysan5
2018-06-23Added support OpenBSD, NetBSD, DragonFlymaficccc@gmail.com
2018-05-29Reviewed Windows resource file nameRay
2018-05-21Move utils.cmake to separate cmake/ directoryAhmad Fatoum
2018-05-12Makefile: Remove unnecessary -no-pie for older GCC supportAhmad Fatoum
Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-11Updated raylib_icon resourceRay
2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2017-10-22Adapted games to compile for AndroidRay
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-05-15Renamed fileRay
2017-05-03Added games licenseRay
2017-04-28Some work on example gamesRay
2017-04-23Review Makefiles default raylib pathraysan5
2017-04-23Review game examples Makefilesraysan5
2017-03-25Replaced font.size with font.baseSize. Uncommented linux libs. Typo or twoRDR8
2017-03-19Review contact informationraysan5
2016-11-24[games] Fix building the games on Linux by adding missing libsDaniel Lemos
2016-08-11Updated games to latest raylib versionraysan5
Updated to new audio system
2016-02-21Update makefilesraysan5
2016-01-02Reorganized foldersraysan5