aboutsummaryrefslogtreecommitdiff
path: root/games/wave_collector
AgeCommit message (Collapse)Author
2019-08-03Replace tabs with spaces and update year of copyright notices (#927)Leandro Gabriel
* Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-06-07Updated games buildingRay
2019-05-22Move emscripten web shell to srcRay
2019-05-21Review gamesRay
2019-05-21Review MakefilesRay
2019-04-07Happy new year 2019ChillerDragon
2018-11-19Review resources namingRay
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data Also required to work with tcc compiler.
2018-11-19Review RenderTexture drawing usageRay
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-09-25PNG image size optimizationRay
2018-07-29CMake: Major cleanup to support find_package(raylib)Ahmad Fatoum
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.
2018-07-21Looking for a place for raylib resource fileraysan5
2018-06-23Added support OpenBSD, NetBSD, DragonFlymaficccc@gmail.com
2018-05-29Reviewed Windows resource file nameRay
2018-05-21Move utils.cmake to separate cmake/ directoryAhmad Fatoum
2018-05-12Makefile: Remove unnecessary -no-pie for older GCC supportAhmad Fatoum
Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-11Updated raylib_icon resourceRay
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-10-22Adapted games to compile for AndroidRay
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-08-04Corrected game to run on OpenGL 1.1raysan5
2017-05-10Corrected some issuesRay
Now works in WEB!
2017-05-03Added games licenseRay
2017-04-28Some work on example gamesRay
2017-04-23Review Makefiles default raylib pathraysan5
2017-04-23Review game examples Makefilesraysan5
2017-04-20Review makefilesRay
2017-04-04Working in random crash...Ray
Related to UpdateMusicStream(), in stb_vorbis
2017-03-19Review contact informationraysan5
2017-03-12Updated game to raylib v1.7raysan5
2017-01-25Updated some code... for perfect transitionRay
2017-01-24Working in some bugs and screen transitionRay San
Detected a VERY weird code behaviour... :(
2017-01-22Some code improvementsRay
Render wave in a render target Implemented combo system Removed big useless audio (fxWave)
2017-01-22Upload wave collector - GGJ17 gameRay