| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-05-10 | Reorganized project templates folder | Ray | |
| 2018-04-15 | Updated project to link default C lib statically | raysan5 | |
| 2018-04-02 | Review UWP configuration | raysan5 | |
| 2018-02-16 | Add note about glfw3 and openAL | Michael Vetter | |
| 2018-02-16 | Builder project: Add note about examples | Michael Vetter | |
| 2018-02-16 | Add core_basic_window project example for Builder | Michael Vetter | |
| 2018-02-16 | Add Builder project template | Michael Vetter | |
| 2018-01-22 | Review VS2017 projects configurations | Ray | |
| 2018-01-19 | Added VS2017 UWP project | Ray | |
| Reviewed VS2015 UWP project | |||
| 2018-01-19 | Merge branch 'develop' into testing_uwp | Ray | |
| 2018-01-17 | Reviewed VS2015 projects | Ray | |
| - Support OpenGL 1.1 if selected macro - Corrected MSVC compiler issues with (void *) data - Removed raylib.dll project - Created DEBUG_DLL and RELEASE_DLL configurations | |||
| 2018-01-12 | Add mouse input and revert keyboard to callback model | Sam C | |
| Mouse input is implemented, with all bells-and-whistles. This includes cursor locking and scroll wheel support. Keyboard input is reverted to a callback model to better reflect the existing architecture in "core.c" | |||
| 2017-12-28 | Revert accidental inclusion of binary+build files | Sam C | |
| This removes the binary files I accidentally tacked onto the "Add keyboard input" commit | |||
| 2017-12-28 | Replace keyboard callbacks with polling | Sam C | |
| 2017-12-28 | Add keyboard input | Sam C | |
| 2017-12-23 | Updated VS2015 projects | raysan5 | |
| Removed GLFW3 and OpenAL Soft dependencies | |||
| 2017-11-29 | Add UWP gamepad input polling | Sam C | |
| Add a basic UWP gampead poll function with zero changes to code outside of App.cpp | |||
| 2017-11-13 | Added VS2015 UWP solution | Ray San | |
| 2017-11-10 | Working on UWP support | Ray San | |
| Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One | |||
| 2017-11-06 | Added VS2017 raylib project | Ray | |
| 2017-11-04 | Compile DLL avoiding extra dependencies | raysan5 | |
| C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS Microsoft (R) COFF/PE Dumper Version 14.00.24215.1 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll File Type: DLL Image has the following dependencies: KERNEL32.dll glfw3.dll OpenAL32.dll Summary 4000 .data 1000 .gfids 23000 .rdata 5000 .reloc 1000 .rsrc 68000 .text 1000 _RDATA | |||
| 2017-11-03 | Rebuild dynamic libs for MSVC (VS2015) | Ray San | |
| Added support for raylib DLL building on MSVC | |||
| 2017-10-29 | Updated VS2015 project include and link paths | raysan5 | |
| 2017-10-19 | Updated raylib VS2015 project | Ray San | |
| 2017-07-08 | Added command line compiling with MSVC | raysan5 | |
| That's just a reference file, needs review | |||
| 2017-07-02 | Review VS2015 projects configurations | raysan5 | |
| 2017-04-07 | Corrected project paths | Ray | |
| 2017-04-01 | Remove Lua lib from vs2015 | Ray | |
| 2016-11-24 | Remove useless file | raysan5 | |
| 2016-08-25 | Reviewed project includes | raysan5 | |
| 2016-08-08 | Removed x64 configuration | raysan5 | |
| It could be added in a future if required... | |||
| 2016-08-08 | Visual Studio 2015 project | raysan5 | |
