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2019-01-10WARNING: Renamed module: audio -> raudioRay
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev.
2017-12-20Force OpenAL backend on some platformsRay San
OpenAL audio backend is being forced on HTML5 and OSX
2017-12-20Some code tweaksRay
Audio module requires a complete formatting review....
2017-03-29Added IsFileExtension()Ray
Replaced old GetExtension() function Make IsFileExtension() public to the API
2017-03-26Work on configuration flagsRay
2017-03-20Review some commentsRay
2017-03-19Working on file header comments...raysan5
2017-02-16Improved modules description -IN PROGRESS-Ray
Working in modules configuration flags...
2017-02-09[audio] Renamed variableRay
2017-02-08Remove lighting system from rlgl standalone headerRay San
2016-12-25Complete review of audio moduleraysan5
2016-12-22Change UpdateSound() to accept const void *Saggi Mizrahi
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-11-18Some code tweaksraysan5
Correcting details that pop-up when testing the different platforms
2016-11-16Reviewed modules commentsraysan5
2016-08-29Added function: UpdateSound()raysan5
2016-08-15Review Wave structraysan5
2016-08-02Complete review and updateraysan5
Simplified module for Music and AudioStream Added support for raw audio streaming (with example)
2016-08-01Complete review of audio systemraysan5
Still some work left...
2016-07-29Code refractoring of music model to be more friendly-user (issue #144)Bil152
2016-07-16Added audio standalone sampleraysan5
2016-07-15Review some functions, formatting and commentsraysan5
2016-07-08Do not expose raw audio context to final user...Ray
...at least, directly, available if using directly audio module...
2016-06-02Rename for consistency with other functionsraysan5
2016-06-02Review coding style to match raylib styleraysan5
Moved AudioError enum inside audio.c
2016-06-02convenient way to combine errorsJoshua Reisenauer
2016-06-02I added audio errorsJoshua Reisenauer
The only thing I did not change was the _g for globals. Is there any other way we can mark globals?
2016-06-01mod player addedJoshua Reisenauer
2016-05-30update to openalJoshua Reisenauer
2016-05-19Buffer for raw audioJoshua Reisenauer
2016-05-15renamed everything so it is obvious what it doesJoshua Reisenauer
2016-05-11apply index to remaining functionsJoshua Reisenauer
2016-05-11PlayMusicStream now uses indexJoshua Reisenauer
2016-05-11added set pitch for music streamsJoshua Reisenauer
2016-05-11adding multiple music streamsJoshua Reisenauer
2016-05-03Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-05-03Renamed functions for consistencyraysan5
2016-05-02new boolean floatingPoint optionJoshua Reisenauer
Now floating point is either on or off. This simplifies the use of 16bit vs float.
2016-05-02number remaining buffer transfer for updateAudioContextJoshua Reisenauer
updateAudioContext is almost done
2016-05-02resamples addedJoshua Reisenauer
Ease of use considered in api and channels are more convenient as unsigned char type.
2016-05-01bool return for failed updateJoshua Reisenauer
2016-05-01new silence generatorJoshua Reisenauer
2016-04-30removed enumsJoshua Reisenauer
2016-04-30BPS type added to ensure consistencyJoshua Reisenauer
2016-04-29hide struct from userJoshua Reisenauer
Hiding the struct from user should protect from accidentally modifying the mix channel. This could cause serious errors down the road.
2016-04-29First stage of audio API updateJoshua Reisenauer
Look over changes and give feedback please.
2015-07-31Audio module reviewed for standalone usageraysan5
2015-07-29Decoupling audio module from raylibraysan5
Now audio module can be used as standalone module