| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-02-19 | Reviewed RPI inputs | Ray San | |
| 2016-02-19 | Working on RPI gamepad support | Ray | |
| 2016-02-18 | Redesigned RPI input system -IN PROGRESS- | Ray San | |
| 2016-02-17 | Updated gestures module | Ray | |
| Using normalized [0..1] input points | |||
| 2016-02-13 | Updated show-logo and start reviewing RPI inputs | raysan5 | |
| 2016-02-13 | Updated fullscreen issue comment | raysan5 | |
| 2016-02-12 | Some code tweaks | raysan5 | |
| 2016-02-12 | Reviewed code TODOs | raysan5 | |
| 2016-02-10 | Reviewed gestures module | Ray | |
| 2016-02-08 | GLAD not used on HTML5 | Ray | |
| 2016-02-07 | GLAD only available on PLATFORM_DESKTOP | raysan5 | |
| 2016-02-03 | Some formating tweaks | Ray | |
| 2016-02-02 | Redesigned gestures system... | Ray | |
| ...and improved mouse gestures support Some testing still required... | |||
| 2016-01-29 | Add functions to disable and enable cursor | Constantine Tarasenkov | |
| 2016-01-28 | Added touch points id to gestures | raysan5 | |
| Required by ProcessGestureEvent() | |||
| 2016-01-25 | Move Light struct to example | raysan5 | |
| 2016-01-24 | Added support for mouse gestures (need testing) | raysan5 | |
| Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms! | |||
| 2016-01-23 | Some code tweaks | raysan5 | |
| 2016-01-22 | Replaced GLEW by GLAD | raysan5 | |
| Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger | |||
| 2016-01-21 | Try to implement GLAD support | raysan5 | |
| 2016-01-21 | Move extensions loading to core module | raysan5 | |
| 2016-01-20 | Adapted raymath as single header library | raysan5 | |
| Added support for single header implementation and also inline functions support | |||
| 2016-01-18 | Note on RPI inputs | raysan5 | |
| 2016-01-13 | Corrected some float values | raysan5 | |
| 2016-01-11 | Added world to screen conversion | victorfisac | |
| - Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header. | |||
| 2016-01-11 | Review Light/Material system | raysan5 | |
| Simplified for the user (more intuitive and clear) Removed lighting module dependency | |||
| 2016-01-07 | Implemented ray trace from mouse position | victorfisac | |
| - Fixed GetMouseRay() function. - rlglUnproject() unused. | |||
| 2016-01-06 | Simplified MatrixMultiply() function | raysan5 | |
| 2016-01-05 | Added some comments and fixed spaces | victorfisac | |
| 2016-01-05 | Fixed Android lock screen bug | victorfisac | |
| - Fixed Android locking screen bug. OnDestroy() was called when locking screen. - Power button input must be handled by OS. - AndroidManifest.xml is affected by configChanges="screenSize". - Updated library header for android template. | |||
| 2016-01-04 | Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop | victorfisac | |
| 2016-01-04 | Add Android physic buttons input detection | victorfisac | |
| - Added functions for detect when pressed, during down and when released. - Added defines for back, menu, volume up and down button numbers. | |||
| 2016-01-04 | Matrix variables renaming | raysan5 | |
| 2016-01-04 | Added functionality: Storage values | raysan5 | |
| Two new functions added to save/load values as binary data: - StorageSaveValue() - StorageLoadValue() | |||
| 2016-01-03 | Reviewed Android inputs and gestures system | raysan5 | |
| Corrected Android processing for some inputs (BACK button, VOLUME buttons) Redesigned Gestures system (some work still required) SetEnabledGestures() - Only support desired gestures (requires some review) | |||
| 2015-12-30 | Some tweaks and details review | raysan5 | |
| 2015-12-14 | Added BeginDrawingEx() | raysan5 | |
| BeginDrawing() function with extended parameters | |||
| 2015-10-30 | Moved gestures touch functionality back to core | Ray | |
| Required gestures module when compiling for Android and Web | |||
| 2015-10-21 | Feature: On desktop, center window on screen | Ray San | |
| 2015-10-06 | Reviewed some comments and WritePNG() | raysan5 | |
| 2015-09-02 | Added some comments | raysan5 | |
| 2015-09-02 | Reviewed to work on Raspberry Pi | raysan5 | |
| [rlgl] Extensions strings loading was redone to avoid a Segmentation Fault on Raspberry Pi | |||
| 2015-08-29 | Small code tweaks | raysan5 | |
| 2015-08-28 | Small tweaks | raysan5 | |
| 2015-08-27 | Some bugs corrected and trying to implement 3d picking | raysan5 | |
| 2015-08-10 | Depth buffer configuration | Ray | |
| 2015-08-07 | Added MSAA 4X support for EGL contexts | raysan5 | |
| 2015-07-29 | Decoupled some modules: audio, camera, gestures | raysan5 | |
| Added window drop files support | |||
| 2015-07-13 | Move shaders functions to module rlgl | raysan5 | |
| Shader functionality owns to rlgl, not core module | |||
| 2015-07-05 | Corrected bug on GetHexValue() function | raysan5 | |
