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2016-06-11Added some commentsraysan5
2016-06-08Simplified Oculus integrationraysan5
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules.
2016-06-03Some gestures comments tweaks...raysan5
2016-06-03Work on Oculus functionalityraysan5
Trying to find the best way to integrate Oculus support into raylib, making it easy for the user...
2016-06-03Added support for Oculus Rift CV1Ray
2016-06-02Remove GLEW dependencyraysan5
2016-05-31Review text formatting (spacing, tabs...)raysan5
2016-05-31Support Android internal data storageRay
Useful to save small data files (configuration and so) For bigger files, external data storage should be used (SDCard)
2016-05-29Improved render to textureraysan5
Support render texture size different than screen size
2016-05-14Make GRAPHICS_API_OPENGL_33 work on OSX, closes #113Chris Hemingway
2016-05-07Comment tweakraysan5
2016-05-03Renamed function for consistencyraysan5
2016-05-02Reorganize functionsRay
2016-05-02Added 2D camera mode functionsRay
Removed BeginDrawingEx() Added Begin2dMode() and End2dMode()
2016-04-17Improved gestures systemraysan5
2016-04-17Make mouse inputs available on Android for...raysan5
... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user.
2016-04-08Removed functionraysan5
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-28Setting up for raylib 1.5.0raysan5
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-21Review Android button inputsraysan5
2016-03-20Corrected bug on touch positionraysan5
2016-03-20Understand mouse as touch in webraysan5
2016-03-20Improved windows resizing system...raysan5
...despite not being enabled on GLFW3
2016-03-17Improved 2D-3D drawingRay
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
2016-03-17Add support for multiple gamepads on RPIRay
2016-03-16Improved gamepad supportRay
Now it works ok also in RaspberryPi
2016-03-06Improved function GetKeyPressed()raysan5
To support multiple keys (including function keys)
2016-03-05Support 2d camera system -IN PROGRESS-raysan5
2016-03-053d Camera: Added support for field-of-view Yraysan5
2016-03-03Replaced tabs by spacesRay
2016-03-02Review rlglUnproject() systemraysan5
2016-02-19Reviewed RPI inputsRay San
2016-02-19Working on RPI gamepad supportRay
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-17Updated gestures moduleRay
Using normalized [0..1] input points
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Updated fullscreen issue commentraysan5
2016-02-12Some code tweaksraysan5
2016-02-12Reviewed code TODOsraysan5
2016-02-10Reviewed gestures moduleRay
2016-02-08GLAD not used on HTML5Ray
2016-02-07GLAD only available on PLATFORM_DESKTOPraysan5
2016-02-03Some formating tweaksRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-25Move Light struct to exampleraysan5