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2016-05-02Added 2D camera mode functionsRay
Removed BeginDrawingEx() Added Begin2dMode() and End2dMode()
2016-04-17Improved gestures systemraysan5
2016-04-17Make mouse inputs available on Android for...raysan5
... easy code porting, transalating them to touches and gestures internally. Removed function SetCustomCursor(), it can be managed by the user.
2016-04-08Removed functionraysan5
I decided it is redundant and could be confusing (when mixed with 3D drawing). It's not KISS.
2016-04-01Remove old postprocessing systemraysan5
2016-03-30Added support for render to texture (use RenderTexture2D)raysan5
Now it's possible to render to texture, old postprocessing system will be removed on next raylib version.
2016-03-28Setting up for raylib 1.5.0raysan5
2016-03-27Improved 2d camera system -IN PROGRESS-raysan5
2016-03-21Review Android button inputsraysan5
2016-03-20Corrected bug on touch positionraysan5
2016-03-20Understand mouse as touch in webraysan5
2016-03-20Improved windows resizing system...raysan5
...despite not being enabled on GLFW3
2016-03-17Improved 2D-3D drawingRay
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
2016-03-17Add support for multiple gamepads on RPIRay
2016-03-16Improved gamepad supportRay
Now it works ok also in RaspberryPi
2016-03-06Improved function GetKeyPressed()raysan5
To support multiple keys (including function keys)
2016-03-05Support 2d camera system -IN PROGRESS-raysan5
2016-03-053d Camera: Added support for field-of-view Yraysan5
2016-03-03Replaced tabs by spacesRay
2016-03-02Review rlglUnproject() systemraysan5
2016-02-19Reviewed RPI inputsRay San
2016-02-19Working on RPI gamepad supportRay
2016-02-18Redesigned RPI input system -IN PROGRESS-Ray San
2016-02-17Updated gestures moduleRay
Using normalized [0..1] input points
2016-02-13Updated show-logo and start reviewing RPI inputsraysan5
2016-02-13Updated fullscreen issue commentraysan5
2016-02-12Some code tweaksraysan5
2016-02-12Reviewed code TODOsraysan5
2016-02-10Reviewed gestures moduleRay
2016-02-08GLAD not used on HTML5Ray
2016-02-07GLAD only available on PLATFORM_DESKTOPraysan5
2016-02-03Some formating tweaksRay
2016-02-02Redesigned gestures system...Ray
...and improved mouse gestures support Some testing still required...
2016-01-29Add functions to disable and enable cursorConstantine Tarasenkov
2016-01-28Added touch points id to gesturesraysan5
Required by ProcessGestureEvent()
2016-01-25Move Light struct to exampleraysan5
2016-01-24Added support for mouse gestures (need testing)raysan5
Mouse input is interpreted as touches to allow mouse gestures detection... and get an unified inputs system for all platforms!
2016-01-23Some code tweaksraysan5
2016-01-22Replaced GLEW by GLADraysan5
Removed GLEW external dependency, now it works with GLAD Kept GLEW path, just in case... detected weird behaviour when testing with gDEBugger
2016-01-21Try to implement GLAD supportraysan5
2016-01-21Move extensions loading to core moduleraysan5
2016-01-20Adapted raymath as single header libraryraysan5
Added support for single header implementation and also inline functions support
2016-01-18Note on RPI inputsraysan5
2016-01-13Corrected some float valuesraysan5
2016-01-11Added world to screen conversionvictorfisac
- Added function WorldToScreen(...). - Added world to screen example. - Review GetMouseRay() comment. - Removed deprecated lighting functions from raylib header.
2016-01-11Review Light/Material systemraysan5
Simplified for the user (more intuitive and clear) Removed lighting module dependency
2016-01-07Implemented ray trace from mouse positionvictorfisac
- Fixed GetMouseRay() function. - rlglUnproject() unused.
2016-01-06Simplified MatrixMultiply() functionraysan5
2016-01-05Added some comments and fixed spacesvictorfisac
2016-01-05Fixed Android lock screen bugvictorfisac
- Fixed Android locking screen bug. OnDestroy() was called when locking screen. - Power button input must be handled by OS. - AndroidManifest.xml is affected by configChanges="screenSize". - Updated library header for android template.