| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-22 | Update GLFW to 3.3.1 | Ray | |
| 2019-01-08 | glfw: Update GLFW to current master | Ahmad Fatoum | |
| glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665. | |||
| 2018-06-02 | Update GLFW to latest dev version (master branch) | Ray | |
| 2018-05-10 | Add GLFW source tree to src/external | Ahmad Fatoum | |
| We need the CMake stuff for wayland configuration. Otherwise, we would have to replicate that ourselves. This is the full 7ef34eb06de54dd9186d3d21a401b2ef819b59e7 tree except for tests/ examples/ and docs/ | |||
